Rainbow Six Siege is arguably one of many pioneers of the “video games as a service” mannequin.
Whether or not you’re keen on or hate what it’s achieved for the business and formed the way in which video games are being performed and developed, it helped rework Siege from a flawed first-person shooter into a worldwide phenomenon. You solely want to take a look at different Ubisoft video games, equivalent to For Honor and Ghost Recon: Wildlands, to see related success tales.
Nevertheless, with a brand new era of consoles on the horizon, questions are being requested what is going to occur to Rainbow Six Siege.
On the Professional League Season IX Finals in Milan, we sat down with Rainbow Six Model Director, Alexandre Remy, to speak about this actual subject.
“We don’t desire a sequel in any respect,” he defined, looping again to feedback beforehand made concerning the sport’s lifespan and Ubisoft Montreal’s mission to ship greater than 100 playable in-game characters.
With particulars on the PlayStation 5 and subsequent Xbox nonetheless underneath wraps, Remy couldn’t give any specifics. Naturally he and the staff need Siege to make that generational leap, although in a means that doesn’t break off from the Siege in its present state..
“The rationale behind that is we don’t need to segregate our group between the completely different platforms. In a great world tomorrow, we’d love gamers from each platform to have the ability to play collectively. We’re approaching next-gen with the identical spirit.”
“We’ve been asking how can we make the participant base of Siege at the moment have the ability to migrate – in the event that they need to migrate, that’s – but in addition make this cheaper [than buying a new, next-gen copy of the game] as a lot as doable or by way of backwards compatibility.”
It has already been confirmed that the PlayStation 5 will run PS4 video games and with Microsoft brandishing backwards compatibility as a part of its ongoing imaginative and prescient for the Xbox model, it’s doubtless Xbox One may also have the choice emigrate or merge with Siege’s next-gen playerbase.
“The power of any multiplayer sport is the dimensions of its group, so I do imagine that we’ve to make each effort doable that when subsequent gen is available in, they’re handled as a high-end PC versus one other PC.”
The PC analogy right here is vital and straightforward to grasp. Though the PS5 and subsequent Xbox can be superior to their predecessors when it comes to uncooked {hardware}, with a purpose to preserve the Siege communities inside their console ecosystems united, those that pay for that expensive next-gen improve mustn’t have the higher hand when it really involves taking part in the sport.
“I’m undecided precisely the way you’d have the ability to deploy this and we’re simply having a dialog the primary events (Sony and Microsoft).”