Ross Sillifant brings us a great interview this month as he sits down with
game design and style legend Simon Butler to go over his console function and his views
on the existing state of gaming.
Getting worked on more than 260+ titles given that his entry into the profession in 1983,
Simon provides a distinctive glimpse into the history of video gaming and we right here at
Classic Console Magazine hope you appreciate this interview!
Ross Sillifant: I’m going to commence by asking about your 1 and only Atari eight Bit project, if my details is appropriate.. I think you have been accountable for the graphics on A8 version of The Never ever Ending Story, assuming this was correct, I’m asking yourself what your thoughts have been on the A8 hardware, as an artist and also if you can recall any insights from inside Ocean Application itself, relating to how they viewed the A8 variety, from a industrial improvement point of view.
Simon Butler: This unique title was supposed to be my swansong. I planned to leave the sector and return to my profession in marketing in London. Ian Weatherburn convinced me to do this final title for what was
then a incredibly profitable sum, so I knuckled down and completed the complete graphics list in eleven hours. I suppose it did assistance that I had currently carried out two versions so it was just a case of attempting to emulate
the current pictures on the most up-to-date machine.
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