Computer Graphics Market

Global Computer Graphics Market Size & Growth (2020 – 2030)

The global computer graphics market is extended to arrive at the estimation of US$ 308.6 Bn by 2030. The market is also supposed to grow at a CAGR of around 6% from 2020 to 2030.

Increase in the computer graphics market can be credited to the developing utilization of image processing and 3D animation effects in media and entertainment and developing interest for graphic software across different enterprises. North America is foreseen to lead the worldwide computer graphics market regarding income, trailed by the Asia Pacific. Internet games are effectively available and are picking up traction, with the growth of cell phones and tablets. This has carried an enormous number of free-to-play game models, which produced openings in the computer graphics business. Moreover, more modest game developers are working together with greater diversion organizations to break into the gaming market by adding to the total number of games. The prevalence of e-sports and games as an service, which functions using 3D animation and image processing innovation, has developed generally, in this way expanding the worldwide number of internet game players and giving new open doors in the computer graphics market to build new games.

MARKET DRIVERS:

Growth in the Entertainment Industry:

The developing effect toward artificial intelligence, augmented and virtual reality, interactive advertising, and blockchains are broadly prompting entertainment industry progression. The presentation of digital technologies has changed the manner in which individuals interpret the photos and recordings. New advancements are being executed to retain clients and make innovative user experiences in which shoppers engage in with brands in unique and engaging ways. These aspects are playing crucial role in the development of the computer graphics market.

Expanding need for Graphics Software:

Computer graphics programming, for example, computer aided design (CAD) is viewed as the most fundamental software utilized in different applications from movement to design, image processing, etc. Computer aided design is additionally usually utilized for development construction design, space crafts, cars, textile machines, computer hardware, watercraft and so forth. CADs are picking up huge ubiquity and are generally utilized for constant activity by utilizing the wire type to show animated drawings on a video screen to check vehicle yield or other gadgets. Furthermore, the utilization of perception devices by researchers, engineers, clinical experts, business analysers and other to dissect tremendous amounts of information from specific frameworks, mathematical reproductions, satellite cameras and different sources drive the demand in the global computer graphics market.

MARKET RESTRAINTS:

Computer graphics effects require an equipment and programming of their own. Replacing old hardware and software processes with 3D equipment and programming is costly, which can hamper worldwide computer graphics market development. As interest for constant real-time animation and more improved video and pictures in the diversion and media industry is expanding, membership costs are expanding. Computer graphics market is blocked by the expanding cost of cutting-edge innovations for giving more enhanced visual effects to the video.

GLOBAL COMPUTER GRAPHICS MARKET SEGMENTATION

By Software – Segment Analysis:

Animation Segment has controlled the global Computer Graphics market and is set to progress at a development pace of 6.9% during the foreseen time frame 2020-2025. Computer graphics have arisen alongside software which they strengthen with appearance innovation graphics suppliers coming out with new software updates just as new software which uphold every single vertical industry. With the assistance of software, dummy parts are created in the vehicle business, the material business, and other industry identified with subordinate parts. Today computer graphics programming is basically applied in educational organizations where framework plan and designing plan is the educational program part. The development of computer graphics encourages users to make energized motion pictures and games with enhancements and scenes that are pulling in the consideration of monstrous clients. Activity portion advancement is additionally prompting the development of the amusement and promoting area, inferable from the expanding need for appealing energized scenes in games and movies.

By Verticals-Segment Analysis:

Entertainment and Advertising sector has recorded the dominant portion in the global Computer Graphics market in 2019 and is foreseen to grow at a CAGR of 7.3% during the conjecture period. The Entertainment and Advertisement section is boosting the development of the computer graphics industry as movement is progressively needed for movies, games and commercial. Developing interest in media outlet for computer graphics is a main consideration foreseen to drive market development. Computer graphics are utilized to make 3D movement and 3D films which likewise help computer graphics interest and are relied upon to support market development. Developing interest for graphics programming in business measures, rising versatile use and developing utilization of web sites are likewise estimated to fuel worldwide market development soon.

REGIONAL ANALYSIS:

The global computer graphics market, by region has been portioned into North America, Europe, Asia Pacific, Middle East and Africa (MEA), and South America. When contrasted with different continents, the computer graphics market in North America is estimated to observe fundamentally sound development, with rate moderately nearer to that of the Asia Pacific continent. In North America, the U.S. and Canada are foreseen to drive the development of the local computer graphics market. This is because of the presence of huge number of enhanced visual effects (VFX) firms, which incorporates a portion of the top VFX organizations based out of the continent, for example, Walt Disney Animation Studios, Warner Bros Animation, DreamWorks Animation, and Industrial Light and Magic.

KEY MARKET PLAYERS:

Product launches, acquisitions, and R&D activities are key strategies adopted by players in the Computer Graphics market. The global Computer Graphics market is expected to be dominated by major companies such as Adobe Inc., Advanced Micro Devices, Inc., Autodesk, Inc., Dassault Systemes SE, Intel Corporation, Microsoft Corporation, Nvidia Corporation, Siemens PLM Software, Sony Corporation and Mentor Graphics.

COVID-19 IMPACT ON COMPUTER GRAPHICS MARKET

The interest in computer graphics is relied upon to observe consistent development in the middle of the continuous novel coronavirus pandemic. Because of rigid lockdowns forced by governments as a measure to limit the transmission of the COVID-19, business spaces, corporate workplaces, recreational focuses, and different offices have stayed closed for a dominant part of the year 2020 around the globe because of which, online traffic has seen a remarkable flood in the whole year of 2020. Besides, internet gaming has gotten huge lift in the midst of the progressing coronavirus pandemic because of which, game engineers are under impressive strain to improve the visual content of their games which is a factor that is estimated to support the extension of the computer graphics market in the middle of the pandemic. Also, increase in the utilization of online content on OTT platforms is another factor that is foreseen to help the general possibilities of the worldwide computer graphics market during the COVID-19 period.

1. Introduction

1.1 Market Definition

1.2 Scope of the report

1.3 Study Assumptions

1.4 Base Currency, Base Year and Forecast Periods

2. Research Methodology

2.1 Analysis Design

2.2 Research Phases

2.2.1 Secondary Research

2.2.2 Primary Research

2.2.3 Data Modelling

2.2.4 Expert Validation

2.3 Study Timeline

3. Report Overview

3.1 Executive Summary

3.2 Key Inferencees

4. Market Dynamics

4.1 Impact Analysis

4.1.1 Drivers

4.1.2 Restaints

4.1.3 Opportunities

4.2 Regulatory Environment

4.3 Technology Timeline & Recent Trends

5. Competitor Benchmarking Analysis

5.1 Key Player Benchmarking

5.1.1 Market share analysis

5.1.2 Products/Service

5.1.3 Regional Presence

5.2 Mergers & Acquistion Landscape

5.3 Joint Ventures & Collaborations

6. Market Segmentation

6.1 Computer Graphics Market, By Software

6.1.1 CAD

6.1.2 Simulation

6.1.3 Image Processing

6.1.4 Digital Video

6.1.5 Modelling/Animation

6.1.6 Market Size Estimations & Forecasts (2021-2026)

6.1.7 Y-o-Y Growth Rate Analysis

6.1.8 Market Attractiveness Index

6.2 Computer Graphics Market, By Vertical

6.2.1 Aerospace and Defense

6.2.2 Automobile

6.2.3 Entertainment and Advertising

6.2.4 Healthcare

6.2.5 Manufacturing

6.2.6 Market Size Estimations & Forecasts (2021-2026)

6.2.7 Y-o-Y Growth Rate Analysis

6.2.8 Market Attractiveness Index

7. Geographical Landscape

7.1 Global Identity Governance and Administration Market, by Region

7.2 North America – Market Analysis (2018 – 2024)

7.2.1 By Country

7.2.1.1 USA

7.2.1.2 Canada

7.2.2 By Software

7.2.3 By Vertical

7.3 Europe

7.3.1 By Country

7.3.1.1 UK

7.3.1.2 France

7.3.1.3 Germany

7.3.1.4 Spain

7.3.1.5 Italy

7.3.1.6 Rest of Europe

7.3.2 By Software

7.3.3 By Vertical

7.4 Asia Pacific

7.4.1 By Country

7.4.1.1 China

7.4.1.2 India

7.4.1.3 Japan

7.4.1.4 South Korea

7.4.1.5 South East Asia

7.4.1.6 Australia & NZ

7.4.1.7 Rest of Asia-Pacific

7.4.2 By Software

7.4.3 By Vertical

7.5 Latin America

7.5.1 By Country

7.5.1.1 Brazil

7.5.1.2 Argentina

7.5.1.3 Mexico

7.5.1.4 Rest of Latin America

7.5.2 By Software

7.5.3 By Vertical

7.6 Middle East and Africa

7.6.1 By Country

7.6.1.1 Middle East

7.6.1.2 Africa

7.6.2 By Software

7.6.3 By Vertical

8. Key Player Analysis

8.1 Adobe Inc

8.1.1 Business Description

8.1.2 Products/Service

8.1.3 Financials

8.1.4 SWOT Analysis

8.1.5 Recent Developments

8.1.6 Analyst Overview

8.2 Advanced Micro Devices, Inc

8.3 Autodesk, Inc

8.4 Dassault Systemes SE

8.5 Intel Corporation

8.6 Microsoft Corporation

8.7 Nvidia Corporation

8.8 Siemens PLM Software

8.9 Sony Corporation

8.10 Mentor Graphics

9. Market Outlook & Investment Opportunities

Appendix

List of Tables

List of Figures

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