Kotaku are reporting that “two individuals familiar with goings-on at Naughty Dog” have stated that The Final of Us Component II will be delayed till “this spring”, missing the original release date which was 21st February 2020.
The report appears to back up a tweet posted yesterday by Senior Analyst at Niko Partners, Daniel Ahmad.
Kotaku’s Jason Scheier also posted this on ResetEra.
Kotaku report that an official announcement from Sony is anticipated this week. The delay is, as Jason suggests, surprising as the release date was only unveiled final month. Daniel Ahmed suggests the game will be delayed for about 3 months so the game ought to be out in May perhaps 2020.
In the most recent trailer for the game Ellie seeks to get her revenge on a group that has brought on her some actual emotional discomfort. We get our 1st glimpse of some existing gen clickers, some of the discomfort and anguish as she seeks revenge, but we also see that she is not going in alone. A familiar old face comes to join the fight as Joel tends to make his look to fight side by side with her.
The Collector’s Edition, characteristics a 12″ Ellie statue, a replica of her bracelet, a custom steelbook case, 48-web page mini art book, six enamel pins, lithograph art print and some stickers. There’s also a PS4 dynamic theme, six PSN avatars and digital copies of the soundtrack and art book. It is also been confirmed the game comes on two discs.
Step down to the mere Particular Edition and you will have the steelbook case, art book and digital contents, although the Digital Deluxe edition just has these digital thingamabobs.
If you pre-order any version of the game, you get these in-game unlocks at launch:
- Ammo Capacity Upgrade: Instantly unlock an ammo capacity upgrade for Ellie’s pistol.
- Crafting Education Manual: Instantly unlock the Crafting Education Manual, which delivers access to new crafting recipes and upgrades.
“We’re producing a game about the cycle of violence and we’re producing a statement about violent actions and the effect they have on the character that is committing them and on the individuals close to them,” explained Naughty Dog’s inventive director Neil Druckmann final year. “And our entire strategy is to say, ‘We want to treat this as realistically as doable.’ When you stab someone—if you watch reference videos, which we have, it is gross and it is messy and it is not sanitized like you see in most films and games. And we wanted to get the player to really feel that.”
Supply: Kotaku / ResetEra / Twitter