October 12, 2019
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DICE has announced that it is slightly delaying Star Wars Battlefront II‘s October update due to an situation that was identified at the final minute. The update will now release subsequent week but you can study the patch notes under.
CO-OP
- Produced many balancing adjustments on many CO-OP maps (Kamino, Felucia, Geonosis). Adjustments incorporate tweaking AI and human player spawn points, adding props for coverage, adjusting quantity of Command Posts per phase, adjusting the regions of impact about Command Posts and so forth.
- Adjusted the spawning price of enemy Hero AI on CO-OP, by rising the cooldown in-in between spawning.
- Added scoring when finishing a phase on CO-OP.
- Fixed an situation that would get rid of the timer when the player would go in an Out-Of-Bounds location, when playing a CO-OP map.
- Fixed an situation exactly where the intro camera on Naboo and Kamino would sometimes make a jarring movement.
- Fixed an situation exactly where you could get Separatist Announcer VO at the finish of a CO-OP game, if you played as a Wookiee Warrior.
AI
- Fixed an situation exactly where not all Hero AI would spawn on games of Immediate Action.
- Fixed an situation that would lead to AI players to sometimes stand nonetheless when standing on the finish of a navigable path.
- Quite a few improvements to the behavior of Hero AI carrying Lightsabers. Lightsaber-carrying Hero AI must now be in a position to get closer to targets and play much more offensive.
- Unique default Appearances have been set up for the AI on CO-OP and Immediate Action
- 212th Attack Battalion Phase 1 for Galactic Republic AI players on Geonosis – CO-OP
- 212th Attack Battalion Phase two for Galactic Republic AI players on Geonosis – Immediate Action
- Default Phase 1 for Galactic Republic AI players on Kamino – CO-OP
- 104th Wolfpack Co. Phase two for Galactic Republic AI players on Kamino – Immediate Action
- 41st Elite Corps Phase two for Galactic Republic AI players on Kashyyyk – CO-OP and Immediate Action
- 327th Star Corps Phase two for Galactic Republic AI players on Felucia – CO-OP and Immediate Action
- 501st Legion Phase two for Galactic Republic AI players on Naboo – CO-OP and Immediate Action
- B1 Droid Geonosis look for Separatist AI players on Geonosis – CO-OP and Immediate Action.
- B1 Droid Jungle look for Separatist AI players on Kashyyyk – CO-OP and Immediate Action.
Capital Supremacy
- Added a panel as the destruction objective on the Reactor Cores on the Republic Attack Cruiser. This is to direct exactly where players can shoot at and exactly where defenders have to maintain their focus. Players are now essential to shoot at a panel on the Reactor Core to cut down its wellness.
- Added a radar icon for the AT-TE on Felucia.
- Fixed an situation exactly where the Capital Ship VO Announcer would mention Capture Points, even when you return to a Capital Ship following obtaining beaten the 1st phase.
Heroes and Villains
- Dodging will not be canceling grenade-throwing for Leia Organa and Lando Calrissian.
- Fixed an situation exactly where Blaster-carrying Heroes would run at the identical speed as normal Troopers.
- Chewbacca’s Furious Bowcaster animation has been tweaked:
- Animation was sped up by half a second.
- Chewbacca now goes out of the animation state half a second earlier.
- Removed the more camera movement for the duration of activation.
Finn:
Kylo Ren:
Darth Vader:
- Removed Darth Vader’s harm reduction for the duration of the Force Choke capability.
- Changed the description of the “Fueling the Rage” Star Card to “FOCUSED RAGE has an active duration extended by six seconds but its bonus harm is decreased.”
Boba Fett:
- Changed the description of the “Anti-Hero Rockets” Star Card to “ROCKET BARRAGE rockets do enhanced harm at the center of the explosion in a 1 meter radius.”
- Changed the description of the “Intense Barrage” Star Card to “If ROCKET BARRAGE bargains much more than 500 harm to enemies for 1 activation, its cooldown time is decreased for the subsequent usage.”
- Decreased the active time of Boba Fett’s Concussion Rocket from 1 to , permitting the player to act suitable following the grenade is fired.
Troopers, Reinforcements & Autos
- Fixed an situation with enhanced harm reduction for Clone Commando’s Battle Concentrate harm reduction. The harm reduction is set to 25%.
- Enhanced the aiming when playing on a Speeder.
- Fixed an situation that would lead to many gameplay problems for players who are beneath the effect of the Officer’s flash grenade. These problems would incorporate Force skills not obtaining an effect on impacted players, as effectively as Lightsaber blocking and immunity though dodging not operating appropriately.
For much more on Star Wars Battlefront II, verify out our hub.
[Source: Reddit]
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