Hearthstone’s existing Hunter quest, Unseal the Vault, could be obtaining buffed. That is according to game designer Alec Dawson, speaking with us in an interview about quest style.
Asked about prospective quests or decks players are missing out on, Dawson responded “I consider some persons have messed about with the Hunter quests, and attempted to make that 1 operate. Possibly, it might get some assistance later on, it might bring it up a tiny bit”. Evidently, the relative underperformance of the Hunter quest hasn’t gone unnoticed by the improvement group.
The most up-to-date expansion, Saviors of Uldum, has noticed the reintroduction of quests to Hearthstone just after their earlier look in Journey to Un’Goro. Nonetheless, in the existing meta the Hunter quest has typically been lagging behind.
‘Unseal the Vault’ demands you to summon 20 minions, in exchange for which you get a new hero energy that will buffs your minions with an further two attack. Summoning minions is not specifically hard as a Hunter, but to get 20 on the board in a timely manner is quite difficult. There is only 1 properly-performing Hunter Quest deck at the moment, with Highlander Hunter, Secrets Hunter, and Mech Hunter all remaining the staple builds for the class. Quest Hunter hasn’t been competing.
It remains to be noticed how specifically Blizzard will give the Hunter quest a enhance. Some solutions may well be to need fewer minions summoned, or to decrease the mana price of the hero energy it grants from two to 1. Alternatively, the devs could buff the hero energy itself, and have it grant plus 3 attack for your minions.
Dawson mentions that the new quests have been heavily inspired by the “identity” of the classes, supplying the Warlock’s new quest – ‘Supreme Archeology’ – as an instance. This quest demands you to draw 20 cards just before getting Tome of Origination, just after which your hero energy becomes ‘Draw a card. It charges ()’. Warlock identity is wrapped up with card draw currently, as their original hero energy sacrifices two well being to draw 1 card, so this quest tends to make a lot of sense. Along with cards like Solarium and Plot Twist, it is also pretty achievable, as opposed to the Hunter option.
Dawson says the improvement group “learned a lot from the original quests” in Journey to Un’Goro. As opposed to their original incarnation,, the Saviors of Uldum quests have been faster and much less arduous. The Druid quest from Un’Goro needed you to summon 5 minions with 5 or a lot more attack in return for Barnabus, a 5 mana, eight attack, eight well being minion, who lowered the price of the minions in your deck to zero. This didn’t influence the cards in your hand, so in a planet of Zoo decks and other options the quest was just also slow. This time about the Druid quest, ‘Untapped Potential’, requires about 4 or 5 turns, and while your early game is impacted by a slow get started, the outcome of all ‘Choose one’ cards performing all actions is a huge advantage, and fairly properly-balanced.
When asked about any other nerfs or buffs, Dawson gave nothing at all away, only reflecting on Luna’s Pocket Galaxy’s mana price and the results of the Rise of the Mech rework period.
Dawson also commented that neighborhood feedback is crucial when it comes to nerfs and buffs so I guess we’ll just have to wait and see if Leeroy Jenkins will be Hall of Famed.