I am a 3D artist that determined to create my very own challenge in my spare time to free my creativity and private concepts.
I wish to introduce the sport we have been at present engaged on for the final yr and a half .
It is primarily based on the Celtic Mythology. The thought was developed think about a personality resides in a Rubik’s dice world, a world the place each floor and ground is a tile of various “color”. Gamers want to slip the tiles to create paths of the identical “color” . The trail goes from flat tile to 3D when is all linked , so now the character can transfer and attain the dungeon exit. There are keys to choose up, fairies that activate magical totems, buttons to press that transfer/rotate the tiles, and so on….
I take advantage of Zelda dungeons as inspiration, mixed in a really tactile expertise.
The entire sport is sort of a little thriller e book filled with secrets and techniques.
Nonetheless lot of labor to do, however is being a really enjoyable journey.
I’ll submit updates right here as we’ve got some ranges developed.
Proper now , solely the primary 2 worlds are developed. And nonetheless iterating some ranges to make them a bit simpler. A few of my buddies can’t remedy some ranges!!! :D:D
Sure, in case u ask, we’re a fan of puzzle video games and Zelda dungeons
Sport is deliberate to be launch in cell and Change. Laptop model might be sooner or later, however is best to play with contact display screen.
UPDATE (2) (DEMO construct)
Right here is the hyperlink for a public testflight BETA for anybody who wanna attempt it.
Simply must obtain the Testflight app in your iOS system and click on on the hyperlink under.
https://testflight.apple.com/be part of/kSdYMIbg
Set up Testflight app
Click on hyperlink above and you’ll obtain it.
Any suggestions could be very welcome.
I believe can be attention-grabbing if I submit right here a few of the preliminary concepts and sketches I have been by means of, so you’ll be able to see all of the artistic course of and the way the thought was born.
It took some time to get into this remaining artwork model and in addition get the core mechanics. Initially my mind was way more focus utilizing “rubik dice” as a reference to construct the gameplay (How can be residing in a rubik dice world?). So all the things was extra clear, easy flat colours and geometric shapes.
Sooner or later, the developer requested me to create a narrative for the sport, so I made a decision to theme the sport within the Celtic mythology. The film “Secret of Kells” grew to become a superb reference for the artwork visuals.
After this visible change, I began including extra element to the tiles an setting, we developed a shader to present some “crosshatching” model to present a “handpainted” feeling, the backgrounds of the degrees are painted utilizing watercolour brushes ,and so on…
At this level I additionally acquired the thought of all the sport being offered like a e book gamers must learn to see the story. All ranges are offered like chapters of a magic e book, and gamers want to resolve a minimum of 6 ranges of 10 in every world to unlock the following chapter (blocked by a magic seal).
On the lookout for extra visible reference for the tiles texture, I discovered a superb reference within the traditional high view 2D Zelda video games (Hyperlink to the previous, Oracle of Seasons, and so on…), and this open in my thoughts a brand new world of concepts for stage desing and sport mechanics.
I began mixing the preliminary concept of geometric shapes and Rubik dice, with Zelda dungeons stage desing. Including keys, doorways, enemies, switchers, fairies, and so on… all the sport began becoming significantly better all collectively.