While we often would like games to show, not tell, Pantheon fans are going to have to make do with the team telling, not showing in the most recent developer roundtable. In this edition, Senior Environment Artist Jimmy Lane sat down for a one-hour audio-only stream to talk about crafting the nooks, crannies, and landscapes of Pantheon’s game world.
So how does Lane dream up a brand-new world? “You need reference,” he said. “You need a visual library to draw upon and apply it to your work […] an environment artist needs to go out into the wilderness and draw stuff you’re looking at.”
Lane said that artists share their visual libraries, and that some of the studio’s team brought art from landscapes in New Zealand to share. For those waiting to see some more actual Pantheon gameplay, Visionary Realms promised some eye candy on its January 7th dev stream.