Contact of Duty: Contemporary Warfare runs with 44-50fps with Ray Tracing in 4K/Ultra on the NVIDIA RTX2080Ti


Contact of Duty: Contemporary Warfare is now accessible on the Computer and we’ve decided to share with you our initial 4K overall performance impressions of it. This post will concentrate on the Ray Tracing effects, and their overall performance influence on the game. Our complete Computer Functionality Evaluation will go reside, most probably, tomorrow.

In order to capture the following screenshots we utilised an Intel i9 9900K with 16GB of DDR4 at 3600Mhz. We’ve paired this machine with an NVIDIA RTX 2080Ti, and we also utilised Windows 10 64-bit and the GeForce 440.97 driver.

Contact of Duty: Contemporary Warfare comes with a resolution scaler. In order to get a 4K encounter, we elevated it at 150% (from our native 2560×1440 resolution).

As we’ve currently reported, Infinity Ward is making use of true-time ray tracing in order to improve the game’s shadows. Now the great news is that this implementation is not THAT overall performance hungry. The negative news is that these Ray Tracing effects are not as incredible as what we’ve skilled in Manage or Metro Exodus.

At 2560×1440, we have been in a position to get a continuous 60fps encounter. At 4K, our NVIDIA GeForce RTX2080Ti was in a position to run the game with a minimum of 44fps and an typical of 48fps. Because the game does not come with any benchmark tool, we’ve utilised the 1st level for our test. Right after all, the forest region can truly anxiety the GPU.

Now do note that other levels can run much better. For instance, you can also obtain some screenshots from later levels in which the game runs with more than 70fps. Nevertheless, we think that it is most effective to benchmark the most demanding places.

Take pleasure in the following screenshots!


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