Mission 13 in Contact of Duty: Contemporary Warfare has a rapid, simply missable reference to old-college immersive sims like Deus Ex and BioShock. And though it sounds like a callback to Ray Bradbury’s classic sci-fi novel about details handle, it is essentially a reference to Hunting Glass Studios.
As you comply with Captain Value by means of the darkened manor in the Contemporary Warfare mission ‘Going Dark,’ you will at some point come to a door in a hallway.
You will strategy the door and enter the passcode, which is 451.
Innocuous, possibly? But provided the thousand doable 3-digit codes you could input, it would be a quite enormous coincidence to take place upon the exact same numbers made use of for passcodes in a quantity of critical games that have come just before.
‘451’ started displaying up in games with Hunting Glass Studios’ Technique Shock, exactly where it seems – as it does in Contemporary Warfare – as a passcode for a door. It would be made use of once more in Technique Shock two, appearing in that game as 45100, and then in the original Deus Ex, as the passcode to the very first locked door (451). The code has also showed up in Thief, BioShock, and Dishonored.
GameSpot’s Mike Mahardy captured footage of the code as it seems in Going Dark:
I actually enjoyed the Hunting Glass Studios reference in Contemporary Warfare’s “Going Dark” mission: pic.twitter.com/PhKwsidp0A
— Mike Mahardy (@mmahardy) October 25, 2019
The quick jump to make is to assume that ‘451’ is a reference to Ray Bradbury’s landmark dystopian sci-fi novel Fahrenheit 451, which is the temperature at which book paper combusts. But it turns out, the explanation is a bit additional mundane: as former Hunting Glass developer Warren Spector (a guy who went on to support build Deus Ex) has explained, 451 was actually the keycode to get into the Hunting Glass offices in Cambridge, Massachusetts.
You can study our Contact of Duty: Contemporary Warfare overview if you want to get a sense of what sort of game it is, and it is likely fair to say that calling it an ‘immersive sim’ is a bit of a stretch, what with its emphasis on guns and killstreaks. But it is nonetheless quite cool to see it tipping the old boonie cap to gaming’s godfathers.