League of Legends maker Riot Games has mentioned it desires to make its upcoming collectable card game Legends of Runeterra accessible to a wide audience.
Speaking to GamesIndustry.biz, game designer and reside balance lead Steve Rubin mentioned that there is typically a sizeable barrier to entry with these titles, but that there is a significant prospective player base for such titles if they are much more approachable.
Rubin also mentioned that Riot has attempted to take lessons away from other games in the market place, such as Valve’s Dota card game Artifact, which launched in November 2018 and has been one thing of a disaster for the Steam giant with the firm announcing it was going back to the drawing board with the game earlier this year. Riot’s card game has been in the operates for some nine years, apparently.
“Not only do you have to study how to play, but you also have to invest a ton of funds on booster packs or obtaining the singles you want,” says Rubin. “This stuff has seriously prevented players from becoming capable to play, which seriously sucks.
“We’re not attempting to necessarily saturate the CCG market place we’re truly attempting to make a game that much more players can fall in enjoy with. We enjoy [card] technique games and we feel much more individuals will enjoy them also if they are much more accessible.”
He continued: “We undoubtedly discovered some stuff from Artifact’s launch. We’ve observed their failures, and even some of the stuff they did effectively, honestly. We took that as an chance to seriously develop our game. We’ve discovered from their blunders.”
Legends of Runeterra was 1 of six new titles that Riot announced through its League of Legends ten-year anniversary.