Provide Us The Moon is not an epic game. It is not flashy, or grand, or genre-defining. It is, on the other hand, a neat, properly-crafted game that I believe will leave most players at least happy with their acquire and the time invested in playing. That getting stated, it is not with no its shortcomings. But just before I dive into its missed possibilities, let me speak about what Provide Us The Moon gets appropriate.
Graphics: Ok, let’s get this out of the way initially: The game appears quite. Really quite. The fears I had of not seeing adequate epic space vistas disappeared immediately. Not since there are lots of epic space vistas, but rather since the design and style of the levels and rooms is so lovely. Keoken Interactive strikes a good balance right here, and it serves the gameplay properly. Levels are detailed with no getting cluttered, and clean with no feeling empty. The lighting is beautiful, and does a great job of conveying the state of every area or space you enter. Lighting also plays an significant part in assisting you navigate the puzzles that you resolve to progress by means of the game’s story.
Gameplay: Provide Us The Moon mixes some decently satisfying puzzle troubles with a bit of simple 3D platforming in the latter element of the game. Significantly of the gameplay is centered about exploring abandoned moon bases and discovering missing pieces of the narrative along the way. Scraps of paper, magazine covers, posters, recorded messages…and so on. These bits and pieces fill just about just about every area in the game, which assists to hold issues exciting in amongst solving puzzles and advancing by means of the story.
Plot: I’m frequently not a massive fan of slower-paced adventure/puzzle games. But Provide Us The Moon in fact managed to hold my interest, due just about totally to its story. The game does a great job of finding the initial “mission” in your head (fixing a energy relay to support save the Earth), and then gradually unraveling a compelling and mysterious story along the way. The need to uncover these mysteries is seriously what drove me by means of to the finish.
Lengthy story quick, if you are seeking for a somewhat compact, polished game that delivers a good story through strong gameplay, then I can surely propose Provide Us The Moon. But I would be performing possible purchasers a disservice if I didn’t speak a bit about what Keoken Interactive does not get rather appropriate.
Most of the troubles I see with this game boil down to a notorious dilemma with video games: writing and acting. That could sound silly for a quite quick game primarily based largely on puzzles, except that it is extremely clear that the game is meant to be emotional, and as a outcome it packs in a substantial quantity of voice acting. The audio and video recordings you come across seriously do carry the game, and some of these moments are genuinely intriguing and had me wanting to hear far more. Even so, I located myself feeling much less attached to the characters of the story, and far more attached to the mystery of the plot. As emotional as the voice acting tries to be, the writing in Provide Us The Moon leaves anything to be preferred. Significantly of it comes across as forced, and the voice lines throughout the initially act, when you are nevertheless on Earth, are so complete of exposition it hurts.
Speaking of the initially act… It appears clear that we as the player are meant to really feel, even all through the evolution of the plot, that saving Earth is of utmost value. And but, as we launch into space to travel to the moon, we’re barely offered a glimpse of the planet we’re supposed to be saving. What need to be the emotional foundation of the whole story feels distant and just about apathetic. Rather of possessing a cloudy, dust-obscured window to appear out of, I need to be seeking at what ever Earth has left that is worth saving. Show me trees, mountains, lakes… and then hit me with a cloud of dust as a reminder that all the beauty I just watched out the window is doomed to die unless I do my element. Displaying me an Earth that is currently dead does not make me want to save it. It tends to make me want to leave.
Most of these criticisms are to say that, whilst I believe Provide Us The Moon shows guarantee, it could be so considerably far more. It feels just a couple of methods away from getting a genuinely lovely story wrapped in a space-game package. Keoken Interactive definitely has talent, and I hope they understand from the shortcomings in this game to provide anything even far more potent subsequent time about. This time, it is not a giant leap for gamerkind.