Deal maker or breaker: SK game developers give new fund mixed testimonials


Whilst Inventive Saskatchewan is attempting to assistance video game developers with a new equity fund system, some wonder if it is the ideal move to develop the sector in the province.

“It’s just about sort of like the standard factor you see on Dragons’ Den or Shark Tank that Kevin O’Leary often tries to do, exactly where he’ll invest in a business for an equity position, but he also will take a royalty back to reduce his danger,” mentioned Jordan Schidlowsky, who heads Noodlecake Studios, the province’s biggest devoted game improvement business.

The digital game and gamified e-finding out equity fund will invest in up to half of a project’s improvement and production charges, to a maximum of $100,000. When Inventive Sask.’s original investment is repaid, the organization returns half its stake back to the developer.

Inventive Sask. mentioned it did in depth consultations prior to launching the fund this month and collaborated with the Saskatchewan Interactive Media Association, a group that advocates for the sector. In a survey filled out by 22 participants, 16 mentioned they have been interested in Inventive Saskatchewan taking an equity stake in their project.

In spite of that, 3 of 4 active game developers in Saskatchewan contacted by the Leader-Post mentioned they would not apply for the fund, and some, like Schidlowsky, expressed grave issues about it.

Kai Hutchence, an independent game developer primarily based in Regina, mentioned he was “tremendously disappointed,” by the Oct. eight announcement.

Hutchence, who advocates for methods to develop game style talent in Saskatchewan, also runs Enormous Corporation Game Studio. He’s presently creating a video game set in Regina. In spite of his company’s name, Hutchence is a smaller, independent developer, and these are the persons he believes Inventive Saskatchewan is not serving with this equity fund.

Kai Hutchence, a regional game developer, is the head of the game improvement studio Enormous Corporation Game Studios . Kai is producing a video game set in Regina referred to as Queen City Chaos. The game has a retro style and will showcase quite a few Regina landmarks.


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1 of Hutchence’s key issues with the fund is that any charges incurred prior to the date of application are not covered. This a difficulty, he explained, since charges in game improvement have to be covered up front. Developers normally have to generate a prototype for their game to see if it is viable, which could take six to 12 months of function.

For a smaller gaming studio that has a dozen workers, that is not an problem — except Saskatchewan is not there but.

According to a report by the Entertainment Software program Association of Canada (ESAC), the games business enterprise contributed $three.7 billion to Canada’s GDP in 2017, but the sector has but to create any important footprint in Saskatchewan. Aside from Saskatoon-primarily based Noodlecake Studios, which employs 13 devoted game improvement employees, there are no properly-established game improvement studios in the province. Most are smaller indie startups with just a couple of persons operating on projects.

For these forms of developers, Hutchence says a grant system would be much more valuable. That is exactly where he believes the province desires to get started if it desires to develop the sector right here.

“We will need smaller, person persons to function and get that encounter, and they just will need smaller grants so that they can maintain a roof more than their head though they do it. They’re going to be extremely smaller projects, but they’re crucial to finding that sector encounter,” he mentioned.

These indie teams do not seem to be who Inventive Sask. is targeting.

Greg Magirescu, CEO of Inventive Sask., mentioned the purpose of the equity fund is to invest in  “serious game developers” who currently have some sort of track record.

“We’re investing in business enterprise persons right here, not persons who are just tire kicking or dipping their toe in the water,” mentioned Magirescu.

Due to funding limitations, Magirescu mentioned Inventive Sask. has to be selective and can not fund a game developer who is nonetheless at the thought stage of their project.

As for Hutchence’s proposal of employing grants alternatively of equity funding, Magirescu mentioned Inventive Sask. is an financial improvement agency, not an arts granting physique. Shocked to hear the issues from developers, Magirescu mentioned the organization got a lot of optimistic feedback from neighborhood members who have been engaged for the duration of consultations.

Thomas Archer, the CEO of the Sask. Interactive Media Association, described the fund as a way to support game developers get off the ground, and that equity is a popular funding structure in the technologies sector. He admitted it could possibly not be the ideal match for absolutely everyone, but is a fantastic model for the province and potentially the sector.

“It’s a sort of a good way to say, ‘Hey appear, these are public dollars and the government’s going to recoup these public dollars, and we’re going to feed it back to develop much more financial improvement inside that sector,” mentioned Archer.

Schidlowsky, CEO and co-founder of Noodlecake Studios, referred to as the system a fantastic initial step. Even so, he does not agree with the equity model, and mentioned he would not use the system if he have been an independent developer. He mentioned equity is a extremely difficult sort of funding model, and a single normally only observed in the private sector. Assistance for the games sector from governments in Canada ordinarily comes in the type of grants or tax breaks.

Schidlowsky mentioned he would never ever agree to the terms Inventive Sask. is placing forward.

“If you truly care about the business and expanding a sustainable business, you are not taking a royalty out when you can use these revenues to make development,” he explained.

Game on! Jordan Schidlowsky, co-founder and CEO of Noodlecake Studios, stands beside the company’s logo at its workplace on Avenue B South in Saskatoon’s Riversdale neighbourhood on Aug. two, 2017.

(Morgan Modjeski/The Saskatoon S /


But Dwayne Melcher, who runs an interactive production studio in Regina that employs 17 persons, thinks the fund is a fantastic thought and plans on applying. He mentioned the studio has been creating a couple of games on the side, and may perhaps appear to the fund to employ a handful of further employees to finish them.

Melcher appreciates the fund’s terms of not obtaining to spend back Inventive Sask. till a project is released and bringing in income, as properly as not obtaining to spend interest on equity like he would with a bank loan.

“I consider for smaller sized businesses, it is a extremely fantastic sort of kickstarter to support them out,” he mentioned.

Michael Berger, who co-founded the Regina-primarily based independent game studio BitCutter in 2017, is not opposed to the equity model, but mentioned it would be tough for a smaller studio such has his to take benefit of it.

“I consider a thing like this is fantastic. I consider as it is ideal now, it is not going to get a lot of traction, and it is not going to truly support the smaller sized studios that will need the support,” mentioned Berger.

Dwayne Melcher, President and Companion at Melcher media, inside their workplace in Regina.


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BitCutter only has two complete-time workers, like Berger. Due to the fact of that, the studio does not ordinarily have projects absolutely budgeted or planned out from the starting.

BitCutter’s style of game improvement is extremely fluid. The scope and charges of its projects are continually altering primarily based on the industry and feedback from players. Berger mentioned the fund is likely superior suited to a bigger studio that has money in the bank, and properly-planned projects.

Berger and Hutchence each expressed concern about Inventive Sask. recouping income from a project if their business was operating at a loss. Magirescu clarified that Inventive Sask. only begins recouping its investment till the project starts turning a profit. If that never ever occurs, he mentioned the fund basically becomes a grant.

Taylor Eichhorst, left, and Michael Berger of BitCutter Studios sit in Eichhorst’s residence workplace. The pair function on video games that make use of virtual reality.

BRANDON Tougher /

Regina Leader-Post

Magirescu is nonetheless confident Inventive Sask. produced the ideal selection. He understands the system is not going to be for absolutely everyone, but it wasn’t created that way. He emphasized it is also a pilot project, and Inventive Sask. annually re-evaluates its applications.

“This, if it is productive, could potentially be a single of our much more productive or a single of the most productive projects that we’ve launched,” mentioned Magirescu.

The deadline to apply for the system is Dec. 18.


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