Former Assassin’s Creed director apologises for the use radio towers in games

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Former Assassin’s Creed director Patrice Désilets has apologised for radio towers in video games.

At EGLX Toronto, Destructoid asked Désilets if he sees himself as “the Assassin’s Creed guy.” Désilets answered in an unexpected way, apologising for all the radio towers and related mechanics we see in video games, such as The Legend of Zelda: Breath of the Wild and the Far Cry franchise.

“A tiny bit. If you happen to be going to commit years on a thing I hope that takes place. Breath of the Wild, wow. That was a game exactly where you could do something, as soon as you completed the initially half-hour or so,” said Désilets.

“Now, you happen to be going to just climb towers and unfog the rest of the map. Sorry – it is my fault.”

Désilets left Ubisoft in 2010, for the duration of the improvement of Assassin’s Creed Brotherhood. He hasn’t touched an Assassin’s Creed title considering the fact that that time, even though he bears no ill will to the French publisher and the group functioning on the series.

Having said that, his sturdy history in games is why he got the essential meetings to help in the creation of his improvement studio.

Panache Digital Games was founded by Désilets in 2014, it released its initially game Ancestors: The Humankind Odyssey in August 2019. It is the initially project Désilets has worked on considering the fact that Brotherhood.

The game was published by Private Division, Take-Two’s indie publishing label. 

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