John Mamais, studio head at CD Projekt Red’s Krakow studio, has revealed some new tech facts about Cyberpunk 2077. According to Mamais, Cyberpunk 2077 will function an overhauled streaming program.
As Mamais told AusGamers:
“The streaming program had to be overhauled for the reason that, nicely, you are moving a lot quicker when you are in a automobile. So, we had to rework and rewrite how all that operates. Also, there’s vertical streaming now. The Witcher is pretty much like a 2D game in comparison, its planet was flat. [With Cyberpunk 2077] you are going up and into large buildings, so it is a case of vertical and horizontal streaming and hardware speeds influence that. We had to rewrite the tech to assistance all of that.”
Cyberpunk 2077 also promises to be a actual show piece in terms of tech. As we know, the Computer version will assistance actual-time ray tracing effects. CD Projekt RED will be making use of RT to boost the game’s emissive lights, ambient occlusion and the skyline.
“We began functioning on that about a year ago. It is not some thing we began with for the reason that ray-tracing is also a current issue inside the sector. And we use ray-tracing for emissive lights to make adverts and the neon lighting you see appear astounding. We also use ray-traced ambient occlusion and ray-tracing for the skyline.”
Cyberpunk 2077 will also have sophisticated shadow effects from extended variety shadows and make contact with shadows, to new Houdini physics simulations for particle effects, fluids, cloth, and a lot more.
Mamais concluded that CD Projekt RED will usually preserve pushing the envelope on the way a game can appear. He also claimed that Cyberpunk 2077 will be a single final, major, exceptional hunting title on this existing generation of hardware.
Cyberpunk 2077 releases in April 2020!