Gamasutra: Simon Carless’s Weblog – Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales

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The following weblog post, unless otherwise noted, was written by a member of Gamasutra’s neighborhood.
The thoughts and opinions expressed are these of the writer and not Gamasutra or its parent organization.


 

[Video Game Deep Cuts is a weekly newsletter from video game industry ‘watcher’ Simon Carless (GDC, Gamasutra co-runner, No More Robots advisor), rounding up the best longread & standout articles & videos about games, every weekend.

This week’s highlights include a look at fallout from Blizzard’s ‘Hong Kong censorship’ controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus a great look at the reality of indie game sales and lots more.

Thanks for reading, and hope you’re digging all the great content out there. BTW, hit me up if you think there’s outlets I should be using more in these weekly roundups! Always like to hear about neglected (by me!) sites or YouTube channels.

Until next time…

– Simon, curator.]

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John Wick Hex game evaluation: Grow to be the bloody Baba Yaga of legend (Sam Machkovech / Ars Technica – Post)
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“The initially accurate game primarily based on the series, John Wick Hex, answers this quandary with a clever angle. The films’ hero has an uncanny potential to scan and realize an whole area complete of undesirable guys like he’s a supercomputer. If he can figuratively slow time down and choose off his foes with precision, could not the video game version do the similar? [SIMON’S NOTE: also see this review from The Verge.]”

The 1st Video Game (Ahoy / YouTube – VIDEO)
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“[SIMON’S NOTE: this super high quality YouTuber doesn’t cover games much, but when he does, prepare to be impressed by the visual quality in this hour-long (!) doc.]”

Behind the HONK: An Untitled Goose Game Q&ampA (John Harris / Gamasutra – Post)
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“Everybody appears to be honking a bit a lot more than usual with the current release of Residence House’s brilliant Untitled Goose Game, a game exactly where you take handle of a horrible goose who terrorizes the unwitting members of a smaller town. House House’s Nico Disseldorp, programmer on the game, lately answered our goose-associated queries.”

CEDEC 2018 speak: 20 Years of Game Graphics Evolution and Beyond (Arc Hound / Tumblr – Post)
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“The following is a translation of a speech that was held on the second day of the CEDEC 2018 conference held on August 23, 2018 at Kanagawa, in which 3 veteran developers, Takashi Atsushi of Sega Games, Yuji Yamada of Sony Interactive Entertainment Worldwide and Yoshihito Iwanaga of Bandai-Namco Studios reflect on their numerous operates in the market through their previous 20 years…”

The Greatest Video Games of 2019 (So Far) (Brian Feldman / Vulture – Post)
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“In some methods, 2019 feels like a placeholder year. Several of the most significant upcoming releases (cough, Cyberpunk 2077, cough) have slipped to 2020. A lot of major publishers and studios are clearly in a holding pattern, creating as-but-unannounced titles for the new PlayStation and Xbox consoles slated to launch subsequent year. This is not to say that there haven’t been good games this year there have.”

My land of make think: life following The Sims (Liv Siddall / The Guardian – Post)
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“I attempted working out. I attempted possessing a lot more meetings. I attempted structure. But practically nothing seemed to dissipate a niggling, hollow feeling of be concerned. Then I downloaded a new-ish version of The Sims, the well known simulation game. Bingo. It was like placing Vaseline on chapped lips.”

Neo Cab is the dystopian gig-economy Crazy Taxi we’ve normally wanted (Sam Machkovech / Ars Technica – Post)
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“Although the game swims in unbelievable atmosphere and hinges on a cool premise—you’re a gig-economy taxi driver in a dystopian future, determined to uncover a mystery—this is not a steering-wheel drive by means of busy streets. Consider of Neo Cab as “Emotional Conversation Taxi,” not the arcade classic Crazy Taxi.”

Indie game makers open up about the revenue they really make (Lewis Gordon / The Verge – Post)
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“Burford’s scenario stands in sharp relief to the enduring image of the indie auteur, these who struck essential and industrial gold following 2008’s “indie boom.” Regardless of the era’s failures numerically dwarfing its successes, we nonetheless look fixated on this extended-standing stereotype. Truthfully, lots of indie developers — from the makers of weird option games to a lot more standard entertainment merchandise — sit someplace in the middle. [SIMON’S NOTE: this is an important piece.]”

Tales from inside Sega AM2’s leading-secret studio (Martin Robinson / Eurogamer – Post)
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“There is a lot of history in that old creating, and more than its final couple of months Hiroshi Kawaguchi was rifling by means of significantly of it. He’s element of that history himself, definitely, possessing come to perform at that workplace for the previous 35 years, and possessing contributed to some of the defining moments of Sega’s history. This is the man that composed Magical Sound Shower, Passing Breeze and Splash Wave – these anthems for blue skies – and so significantly a lot more apart from. [SIMON’S NOTE: more great Sega history from Eurogamer this week.]”

The Conquest of Ale: Anarcho-Communism in Dwarf Fortress (Huntress X Thompson / YouTube – VIDEO)
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“Come find out about what Dwarf Fortress, John Carpenter’s Prince of Darkness, and anarcho-communism all have in prevalent!”

The Gaming Library That Helped a Neglected Neighborhood Come across a New Identity (Kimberly Koenig / VICE – Post)
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“Indie game developer Pedro Oliveira grew up in the Chelas slum and seasoned the downside to its destruction. For all its challenges, he fondly recalls communal life in the “wooden barracks.” This is exactly where he shared toys with other kids when his mother couldn’t afford them.”

How Hypnospace Outlaw’s 1990s world-wide-web was made (Alex Wiltshire / RockPaperShotgun – Post)
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“But it is also a game, so its wild thickets of pages, all written by distinct personalities, are also navigable and cautiously laced with puzzles to figure out. How did did the 3-robust group behind Hypnospace Outlaw make some thing so playable out of some thing so chaotic? The answer lay in seeking at how the early world-wide-web worked.”

The 30 finest video games of the decade, ranked (Mark Serrels / CNET – Post)
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“We’ve attempted to cover it all. You will virtually definitely disagree with some of this list, and you will have your personal tips about what was “finest,” but we’re confident you will agree: The 2010s was a incredibly excellent decade for video games.”

Deep Dive: Telling Lies – Creating a mechanic out of scrubbing video (Sam Barlow / Gamasutra – Post)
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“In deciding to adhere to up Her Story, I was interested in definitely digging into the core notion of exploring video and adding additional layers of expression and selection into the central mechanic. Regardless of getting a spiritual successor of sorts, the game also has a incredibly unique tone, scale and topic matter to Her Story and I wanted the mechanic to be an significant element of expressing that.”

You Can Take an Arrow to the Knee and Nevertheless Be an Adventurer (Cherry Thompson / GDC / YouTube – VIDEO)
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“In this 2019 GDC speak, Cherry Thompson explores why disabled representation is so effective, why the market keeps receiving it so incorrect and how game designers may well be capable to do greater in the future.”

Concrete Genie Takes Also Lengthy To Get To The Entertaining Stuff (Natalie Degraffinried / Kotaku – Post)
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“The gameplay under no circumstances really lives up to the loving style of the ramshackle town. Following perhaps 10 hours scouring for secrets and messing about in free of charge play mode, I wasn’t pulling my hair out. I just got a small bored with it. That did make it painful when I reached the brief-lived final act, a total upturning of its mechanics, and realized that the gameplay was really getting good.”

We Talked to ‘Hearthstone’ Pro Players Who Are Quitting the Game In Protest (Patrick Klepek / VICE – Post)
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“Ever given that Blizzard suspended Hearthstone pro Chung “Blitzchung” Ng Wai on Tuesday for speaking up in assistance of Hong Kong’s ongoing political protests, the organization has been quiet. But the esports machine retain grinding, and yesterday, the previously scheduled American Collegiate Hearthstone Championship was underway.”

Surf Like A Shark (Ernie Smith / Tedium – Post)
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“That time the organization behind the GameShark cheating device came up with a dial-up on the internet service for the Nintendo 64. SharkWire strangely targeted 7-year-olds.”

I am Relentlessly Greedy In Grindstone, And It Tends to make Factors Thrilling (Chris Pereira / GameSpot – Post)
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“Aside from dabbling in What The Golf and Card of Darkness, Grindstone remains my go-to mobile game a month following launch, and I’ve created what feels like an uncommon technique for a puzzle game: taking major dangers and quitting when backed into a corner. And my greed is to blame.”

Do not worry the rise of Fortnite and other video games – they bring young men and women together (Emily Gera / The Guardian – Post)
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“But even though fears about the rise of eSports abound, in bedrooms and world-wide-web cafes about the globe games such as League of Legends, Dota two and Fortnite have grow to be a cultural phenomenon, bringing young men and women from unique regions and religions collectively and bridging divides.”

Playing Your Song: The Evolution of Dynamic Music in Games (Jack Yarwood / EGM – Post)
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“There is a moment in 1991’s Monkey Island two: LeChuck’s Revenge that is noticed as a breakthrough in video game music. Upon leaving the campfire at the starting of the game, the mighty pirate Guybrush Threepwood enters the smaller town of Woodtick. As the character moves from screen to screen and interacts with specific objects in the atmosphere, the music modifications seamlessly to match the actions unfolding on screen.”

Clark Tank: Steam Library modifications, viability of Roguelikes &amp playing Noita (Brace Oneself Games / YouTube – VIDEO)
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“Every single third Friday at 1pm Pacific time we keep on leading of the most recent game market trends by examining the Steam leading 50, scrutinizing the most recent Kickstarted games, and by playing the most prominent current releases. [SIMON’S NOTE: informative as always, use the timestamps in the description to navigate the sections.]”
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[REMINDER: you can sign up to receive this newsletter every weekend at tinyletter.com/vgdeepcuts – we crosspost to Gamasutra later, but get it first via newsletter! Story tips and comments can be emailed to [email protected]. MINI-DISCLOSURE: Simon is one particular of the organizers of GDC and Gamasutra &amp an advisor to indie publisher No Extra Robots, so you may perhaps often see hyperlinks from these entities in his picks. Or not!]

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