These days marked the release of Spirit Hunter: NG, the hotly anticipated spiritual sequel to final year’s Spirit Hunter: Death Mark. We spoke to Hajime Chikami, CEO of Practical experience, about the new game and the approach involved in actually bringing the dead… to life. Take a appear behind the scenes of the terrifying new visual novel adventure in our exclusive Q&A beneath.
PlayStation.Weblog: What are the big variations amongst Spirit Hunter: Death Mark and Spirit Hunter: NG?
Hajime Chikami: Though the characters in Spirit Hunter: Death Mark get abruptly thrown into this out-of-the-ordinary predicament exactly where their lives are at stake, in Spirit Hunter: NG the predicament is introduced steadily and gradually worsens.
The protagonist is absolutely distinctive as properly when the primary character in Spirit Hunter: Death Mark is a middle-aged amnesiac, the one particular from Spirit Hunter: NG is a hot-blooded higher college student, who is extra probably to act impulsively and take drastic actions to obtain his ambitions.
What was the inspiration for the Spirit Hunter series?
There didn’t appear extremely quite a few horror games readily available in the market place to commence with, and most of the ones out there seemed to be extra action-primarily based games. I believed there could be extra games focused on the “J-horror” components that are extra up my alley.
How do you go about generating the correct atmosphere in an interactive game?
In order to pick out the correct designer and truly get the mood of the game appropriate, we looked at tens of thousands of pieces of notion art, as that is one particular of the components truly central in figuring out the all round feeling of the game. Then we play by means of each and every chapter more than and more than once again to see if it matches our vision. If the chapter appears distinctive from what we had in thoughts, we re-make it from scratch.
Are there components special to Japanese horror traditions that Western audiences can appear for in the Spirit Hunter games?
When battling, players are not going to be capable to use physical signifies, like guns or other extra regular horror game weapons, to attack their enemies. The only way to manage them is to support them overcome what ever it is stopping them from moving on, rather than physically harming them. And these spirits are fairly malicious and insidious in basic, so that can prove to be a true challenge.
Who do you consider is the scariest spirit in the Spirit Hunter series?
It could possibly be the “Screaming Author” spirit, look-smart. But to me, what’s scarier than the literal spirits themselves would be all of the paranormal activities you practical experience in your personal apartment.
What are your favourite games?
It is from a couple years back, but I’d say my favourite current game would be Kemco’s Rei-Jin-G-Lu-P.
Lastly, do you have any final pieces of guidance for individuals playing the Spirit Hunter series?
Given that the death scenes are one particular of the factors we place a terrific deal of work to, it could possibly be enjoyable to comprehensive each and every chapter by “destroying” the spirits to see what takes place. If you are not a fan of sudden surprises, I’d unquestionably recommend you turn off Scary Effects Mode! And if you have played Spirit Hunter: Death Mark currently, you could possibly want to attempt going for the undesirable ending… there’ll be a surprise waiting for you.