Patch Notes: Version: NW.115.20190826c.27

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Highlights

 

Stat Balance Adjustments

Crit Severity and Combat Benefit now every multiply all harm dealt, alternatively of adding their values to every other and other particular harm buffs.

Prior to, a player with 100% Crit Severity and 100% Combat Benefit (100k much more than the enemy&#039s Awareness) would deal 3x as substantially harm when they critically strike with combat benefit active.
Now, that very same player would deal 4x as substantially harm: Double from their 100% Crit Severity, and double that from their 100% Combat Benefit. 

Powers and buffs that enhance harm dealt, otherwise, are now regularly additive with every other.

For instance, if a player has a 10% harm buff and a five% harm buff, they should really anticipate to deal 15% much more harm (just before factoring in crucial strike, combat benefit, or the enemy&#039s harm reduction effects).

Powers and buffs that lower harm dealt are now regularly multiplicative with every other.

For instance, a player who has two separate 50% harm reduction effects should really regularly take only 25% of base harm. 

To balance this out a tiny, enemies from level 60 to 80 have had their hit points adjusted upward.

 

Queue Adjustments

The queues have been recategorized to present a much more constant encounter and expectations to players who enter them. The updated categories are now:

Dungeon: Demands level 12 or above.
Skirmish: Demands Item Level 14k or above.
Epic Dungeon: Demands Item Level 17k or above.
Trial: Demands Item Level 16k or above. 

In addition, the Astral Diamonds gained from the very first run and from repeat runs have been rebalanced, so that much more challenging content material should really be a much more effective route for gaining Astral Diamonds.

The function needs for Skirmishes have been removed players can queue with any quantity of tanks, harm dealers, or healers. 

See much more information beneath for more modifications created to the person queued maps.

 

Identified Problems

Skirmishes

Kessell&#039s Retreat: The boss bargains as well substantially harm.
Shores of Tuern: The boss bargains as well substantially harm.

Warlock

Dark Prayers presently does not summon a Soul Puppet.
Dark Spiral Aura: When a player has no Dark Spirals, the tooltip shows incorrect harm values.
Hellfire Ring: The DoT is not presently dealing the appropriate quantity of harm.

 

 

 

Release Notes

 

Content material and Atmosphere

Dungeons

Malabog&#039s Castle

Respawn points are now effectively distributed much more evenly via the map.
There are now about 20% fewer enemy encounters in this dungeon, and the dungeon all round has been created much easier.

Temple of the Spider

In accordance with the adjustments to random queues, Temple of the Spider has undergone minor adjustments to make its runtime closer to other dungeons at the very same item level entry requirement.
Two new doors have been added to the dungeon.
All doors now need the celebration be out of combat, and that nearby enemies have been defeated just before advancing.
Group corrals have been added to the very first and second boss fight.

The very first and second bosses in Temple of the Spider (Master), Cragmire Crypts (Master), and Gray Wolf Den (Master) have had their overall health improved to be closer to that of other bosses.
Gray Wolf Den

The harm of particular attacks applied by Ethraniev Marrowslake has been adjusted.
The quantity of more enemies that seem when fighting Ethraniev Marrowslake has been decreased, and their positions have been adjusted.

Spellplague Caverns (Master)

A handful of enemy encounters have been removed from the dungeon.
The position of some encounters has been adjusted.
When falling off the platform in the course of the fight against the Giant Nothic Stone-Eye, players are now returned to the platform in a downed state.

Tomb of the Nine Gods

A handful of enemy encounters have been removed from the dungeon.
When falling off the platform in the course of the fight against Ras Nsi, players are now returned to the platform in a downed state.

Skirmishes

In accordance with our random queue adjustments, the following queues have been recategorized to skirmishes:

Kessell&#039s Retreat
Shores of Tuern

Skirmishes as soon as once more can be run by any group of five players, alternatively of requiring a tank and healer.
To superior fall in line with other skirmish lengths, a handful of encounters have been added to the following skirmishes:

Dread Legion
Garrundar the Vile
Master of the Hunt
Shores of Tuern

Manycoins Bank Heist: This skirmish should really now effectively unlock for other characters on the account, as soon as it&#039s unlocked on a single character.
Prophecy of Madness: The duration of this skirmish has been decreased by about 20%, and it is now about 25% much easier to attain Gold rank.

Identified situation: It is nonetheless much more challenging than other skirmishes we&#039re hunting into this.

Trials

Demogorgon

Demogorgon&#039s maximum hit points have been improved.
The harm dealt by Tentacle Strike, Forked Tail, and Tentacle Blast has been improved.
Tentacle Strike no longer applies stacks of Madness.
Paranoid Delusions now apply Madness significantly less typically.
Demogorgon&#039s Maddening Aura impact now applies each 15 seconds, up from four. The harm has been improved and the energy is now accompanied by a visual impact.

Common

Chult: Property of the Crocodile (Weekly): The Elder Nightmare Speaker now regularly resets just after all players in the instance have been defeated.
Convention Infiltration: There should really no longer be a way to develop into unable to total this quest.

 

 

Combat and Powers

Classes and Balance

Rogue

To match other common AoE powers, Whirlwind of Blades now effectively hits up to 15 targets, up from five. The tooltip now indicates that the harm enhance granted by hitting enemies with Whirlwind of Blades can’t exceed the quantity granted by hitting five targets.

Warlock

Accursed Souls: The magnitude has improved to 900.
Brood of Hadar: The tooltip has changed to reflect harm carried out to key target. The magnitude has improved to 600 to the major target, and 150 per brood attack.
Dreadtheft: This energy&#039s magnitude is now 340.
Eldritch Blast: This energy&#039s magnitude is now 30.
Hand of Blight: This energy&#039s magnitude is now 35 in melee, and 45 in variety.
Hellish Rebuke: This energy&#039s magnitude is now 40, with 10 for the DoT impact and 20 for the Rebuke impact.
Infernal Spheres: This energy&#039s magnitude is now 40.
Warlock&#039s Curse: The harm bonus granted by this has been improved to 12%.
Tyrannical Curse: The magnitude has improved to 900.

Warlock (Hellbringer)

Arms of Hadar: The magnitude has improved to 55.
Arms of Hadar and Blades of Vanquished Armies have moved into the Warlock basic encounters.
Blades of Vanquished Armies: The magnitude has improved to 20 per blade.
Curse Bite: The magnitude has improved to 250.
Dark Prayers now summons a soul puppet when an enemy cursed by the warlock dies.
Dark Spiral: The magnitude now ranges from 80 to 240.
Fiery Bolt: The magnitude has improved to 175.
Flames of Phlegethos: The magnitude has improved to 1000.
Gates of Hell: The magnitude has improved to 750.
Hadar&#039s Grasp: The magnitude has improved to 200.
Hellfire Experience no longer increases Fire and Necrotic Harm.
Hellfire Ring: The magnitude has improved to 120, DoT improved to 200.
Killing Flames: The magnitude has improved to 500 – 570.
Killing Flames and Dreadtheft have been moved into the Hellbringer paragon encounter choice.
Risky Investment now grants a four% bonus to harm for every stack of Soul Investiture.
Soul Investiture is now a 10% harm enhance for the Soul Puppet per stack.
Soul Scorch: The magnitude has improved to 9 per spark applied, and the DoT has improved to 1.five magnitude per spark.
Soul Sparks now enhance Hellbringer harm by .25% per spark.
Vampiric Embrace: The magnitude has improved to 250.

Warlock (Soulweaver)

Lifebind has been decreased to taking 10% of harm dealt to allies. This has switched from an enhance in Defense to an enhance in Harm Reduction.
Feat Transfusion Techniques has changed to Mending Mastery, and increases outgoing healing by five%.
Prince of Hell now offers 5000 Armor Penetration.
Dark Revelry now increases teammates&#039 Awareness and Important Avoidance by 5000.
Soul Sparks should really no longer deplete when in a downed state.
Wraith&#039s Shadow: The healing magnitude has improved to 100.

Enchantments and Enhancements

Vorpal Enchantment: This weapon enchantment has been decreased in efficacy so that the buff to crucial severity doesn&#039t make it much more strong than intended. At Rank 14, the crucial severity is now 20%.

Player Versus Player

Companion powers are no longer incorrectly active in Stardock Arena.

 

 

Enemies and Encounters

Castle Ravenloft

The Arcolith should really no longer develop into stuck due to targeting a companion.

Malabog&#039s Castle

Malabog should really no longer unexpectedly leash in the course of combat.

 

 

Products

Common

A particular item can no longer incorrectly resurrect dead player characters.

Zen Market place

A version of the PvP Starter Pack is now effectively out there when the character is maxed out on loadout slots.

 

 

Animations and Visual Effects

Class Powers

The Cleric energy, Hammer of Fate, no longer interferes with the target&#039s animations.

Trials

Lair of the Mad Mage: Trobriand&#039s Magnetic Attraction should really now be significantly less impactful to overall performance.
Tower of the Mad Mage: The energy Ground to Cloud and Cloud to Ground should really now be significantly less impactful to overall performance.
Tower of the Mad Mage: Whiteout should really now be significantly less impactful to overall performance.

  

 

Localization

Common

Localization has been updated, although there could nonetheless require to be tweaks to get the queue modifications up-to-date.

 

 

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