Old College Gamer Magazine Exclusive: Inside ‘A Knight’s Tale’

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Old College Gamer Magazine chats with Sky9 Games’ Mike Sleva, who breaks down the enjoyable of the new Zelda-inspired adventure game, A Knight’s Tale.

About A Knight’s Tale:

Daring, debonair, and just a small bit daft, Rusty is a type-hearted, but clumsy adventurer who accidentally begins a chain of events which threaten to destroy his globe. A Knight’s Quest invites you to play as Rusty in his quest – controlling the components, dodging perilous traps, and battling difficult enemies via the fantastical open globe of Regalia.


Old College Gamer Magazine:
How was this game born?

Mike Sleva: We’ve normally wanted to make a major game and we reduce our teeth on smaller 2D browser and mobile games, so for our initially 3D outing, we looked to some of our favored games from our youth like Ocarina of Time, Prince of Persia, and Monkey Island.

Old College Gamer Magazine: What was your function in the game?

Sleva: With a smaller group everybody requirements to put on a lot of hats, but my primary duties have been as atmosphere artist and level designer.

Old College Gamer Magazine: How did you get involved in the business?

Sleva: We’re a two-man improvement group from Toronto. We began out producing Flash games like the Strike Force Heroes and Raze series ahead of graduating to mobile games. A Knight’s Quest is our initially foray into 3D so we designed a prototype and pitched it about.

Old College Gamer Magazine: What was improvement like?

Sleva: It was a wonderful mastering knowledge. We have been capable to function with D3T and streamline the game to be much more focused. When you are made use of to functioning with just two persons the further sources seriously aids.

Old College Gamer Magazine: What tends to make this game special?

Sleva: The primary issue that tends to make A Knight’s Quest unique is its character, from the sense of humor to the enemies and characters you meet, there’s an irreverence and playfulness that will retain players on their toes.

Old College Gamer Magazine: What games influenced this 1 the most?

Sleva: Zelda is the most clear inspiration in terms of structure, specifically the Nintendo 64 titles. We play a lot of games so we have a tendency to appear for inspiration everywhere but the most critical ones for A Knight’s Quest have been old-college Computer adventure games like Monkey Island and PS2 classics like Ratchet and Clank.

Old College Gamer Magazine:
Any enjoyable stories or wild moments through improvement?

Sleva: Since we’re situated in Toronto and Cuve and D3T are situated in the UK, there was a lot of flying back and forth. We ended up basically moving to the UK for a number of weeks to function side by side with D3T, which was an amazing knowledge.

Old College Gamer Magazine: What have been the important lessons discovered?

Sleva: All the things requires way longer than you feel it will, which is accurate for most issues in life but doubly so for game improvement.

Old College Gamer Magazine: Do you feel preserving older gameplay mechanics in new games is critical?

Sleva: I do not feel you can ever get away from primordial gameplay mechanics. The distinction is that what made use of to be a hardware limitation that had to be created about out of necessity is now a decision. Appear at how Dark Souls was basically capable to make a new genre primarily based about save points. So I feel old mechanics are under no circumstances seriously gone, they’re the foundation on which new games are constructed.

Old College Gamer Magazine: What’s your favored memory as a gamer?

Sleva: Back in the day I made use of to enjoy going to other people’s homes and seeing what games they had on their PCs or consoles. There was no world-wide-web and no straightforward way of maintaining up with what games have been out so there was a genuine mystery each and every time you began up a new game and that generally does not exist any longer.


Old College Gamer Magazine:
How do you want this game to be remembered?

Sleva: As a game that captures some of the magic that produced the classics that inspired it so unique and the initially in a lengthy and fruitful game-ography.

Old College Gamer Magazine: What’s subsequent?

Sleva: Some thing with couch co-op.

Old College Gamer Magazine: Something else you’d like to add?

Sleva: We hope you take pleasure in A Knight’s Quest! 

Patrick Hickey Jr. Patrick Hickey Jr. (105 Posts)

Patrick Hickey, Jr., is the founder and editor-in-chief of ReviewFix.com and a lecturer of English and journalism at Kingsborough Neighborhood College, in Brooklyn, New York. More than the previous decade, his video game coverage has been featured in national ad campaigns by best publishers the likes of Nintendo, Deep Silver, Disney and EA Sports. His upcoming book, “The Minds Behind the Games: Interviews With Cult and Classic Game Developers,” from McFarland and Business, has currently earned praise from Forbes, Huffington Post, The New York Everyday News and MSG Networks. He is also a former editor at NBC and National Video Games Writer at the late-Examiner.com

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