Right now marks the release of Spirit Hunter: NG, the spiritual sequel to final year’s Spirit Hunter: Death Mark. Take a appear behind the scenes of the terrifying new visual novel adventure in our exclusive Q&A with Practical experience CEO Hajime Chikami.
What are the important variations involving Spirit Hunter: Death Mark and Spirit Hunter: NG?
Hajime Chikami: Even though the characters in Spirit Hunter: Death Mark get abruptly thrown into this out-of-the-ordinary scenario exactly where their lives are at stake, in Spirit Hunter: NG the scenario is introduced steadily and gradually worsens. The protagonist is absolutely unique as nicely when the principal character in Spirit Hunter: Death Mark is a middle-aged amnesiac, the a single from Spirit Hunter: NG is a hot-blooded higher college student, who is far more probably to act impulsively and take drastic actions to accomplish his ambitions.
What was the inspiration for the Spirit Hunter series?
HC: There didn’t look to be quite several horror games out there in the marketplace to start with, and most of the ones out there seemed to be far more action-primarily based games. I believed there could be far more games focused on the “J-horror” components that are far more up my alley.
How do you go about building the correct atmosphere in an interactive game?
HC: In order to opt for the correct designer and definitely get the mood of the game right, we looked at tens of thousands of pieces of idea art, as that is a single of the components definitely central in figuring out the all round feeling of the game. Then we play by means of every chapter more than and more than once more to see if it matches our vision. If the chapter appears unique from what we had in thoughts, we re-make it from scratch.
Are there components distinctive to Japanese horror traditions that Western audiences can appear for in the Spirit Hunter games?
HC: When battling, players are not going to be capable to use physical suggests, like guns or other far more standard horror game weapons, to attack their enemies. The only way to manage them is to aid them overcome what ever it is stopping them from moving on, rather than physically harming them. And these spirits are pretty malicious and insidious in basic, so that can prove to be a actual challenge.
Who do you assume is the scariest spirit in the Spirit Hunter series?
HC: It may well be the “Screaming Author” spirit, look-sensible. But to me, what’s scarier than the literal spirits themselves would be all of the paranormal activities you knowledge in your personal apartment.
What are your favourite games?
HC: It is from a couple years back, but I’d say my favourite current game would be Kemco’s Rei-Jin-G-Lu-P.
Lastly, do you have any final pieces of assistance for individuals playing the Spirit Hunter series?
HC: Considering that the death scenes are a single of the factors we place a good deal of work to, it may well be entertaining to total every chapter by “destroying” the spirits to see what occurs. If you are not a fan of sudden surprises, I’d undoubtedly recommend you turn off Scary Effects Mode! And if you have played Spirit Hunter: Death Mark currently, you may well want to attempt going for the terrible ending… there’ll be a surprise waiting for you.