Right now on the GDC Twitch Channel, Lab Zero Games’ Mike Zaimont (aka Mike Z) and Mariel Cartwright dropped by to mark the release of Indivisible, the Indiegogo-backed RPG that followed up the company’s prior fighting game Skullgirls.
Considering the fact that Indivisible was effectively crowdfunded, the group at Lab Zero Games has had to grapple with anything from crowdfunded-driven scope creep to the struggles of their personal ambitions, all even though building an RPG with a distinctive combat technique. Now that Indivisible has ultimately released, its developers have been capable to share some of the really hard lessons they’ve discovered designing the game.
If you are curious about some of these challenges, such as the struggles of choosing a crowdfunding platform or building a spree of hand-animated 2D assets, you can now watch the complete conversation with Zaimont and Cartwright in the video above.
And for a lot more game developer chats and choose GDC talks, be positive to stick to the GDC Twitch channel.