When indie dev studio Evening College set out to build their debut game Oxenfree, they had a single objective in thoughts: merge storytelling and mechanics as closely as feasible.
At least, that is how cofounder Sean Krankel told it throughout his GDC 2017 speak on the subject, which delved deep into the design and style choices the group produced in the course of producing a supernatural teen thriller about exploration and communication.
According to Krankel, it is worth taking time to appear at just about every aspect of your game through the lens of two essential concerns: “Why is the player playing this?” and “What is the player undertaking whilst we have them?”
For Oxenfree, the “why” turned out to be the player defining the game protagonist’s story, and the “what” was a set of mechanics constructed to make interacting with the story really feel novel and, additional importantly, private to the player.
It was a very good speak, and if you missed out on it the 1st time you can now go back and watch it (absolutely cost-free!) on the official GDC YouTube channel.
In addition to this presentation, the GDC Vault and its new YouTube channel offers a lot of other cost-free videos, audio recordings, and slides from lots of of the recent Game Developers Conference events, and the service presents even additional members-only content material for GDC Vault subscribers.
These who bought All Access passes to current events like GDC, GDC Europe, and GDC Subsequent currently have complete access to GDC Vault, and interested parties can apply for the person subscription via a GDC Vault subscription web page. Group subscriptions are also readily available: game-connected schools and improvement studios who sign up for GDC Vault Studio Subscriptions can acquire access for their whole workplace or enterprise by contacting employees by way of the GDC Vault group subscription web page. Ultimately, present subscribers with access problems can contact GDC Vault technical assistance.
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