In a new interview, Neil Druckmann discusses what inspired The Final of Us Element II’s story.
In a new interview on the PlayStation Weblog, The Final of Us Element II‘s inventive director Neil Druckmann discusses what inspired the game’s story.
“I met with Ashley Johnson and I pitched her the concept for Left Behind. And I told her I had one thing else I was functioning on and I pitched her that concept,” Druckmann says. “So she’s there in the restaurant crying, and I’m pondering ‘I hope folks do not assume I’m carrying out one thing horrible.’ But that is the initially time I keep in mind obtaining some powerful concept.”
“That’s how it begins. It is the kernel of an concept,” Druckmann continues. “Then you bring far more folks in and it becomes a shared vision. Video games are this collaborative medium and we all march towards this focused concept.”
Druckmann also mentions that he had an concept of how the starting, middle, and finish would play out back in 2013. He also mentions how Naughty Dog desires to treat violence as realistically as they can. In addition, he mentions how enemies have names and if a fallen enemy has a pal, they might scream their name and develop into enraged in combat.
“We wanted to have entire sequences that you can be spotted, engage in some combat, and escape without having clearing the location,” says Druckmann. “Likewise, we wanted to have way far more sequences exactly where you could ghost fully. It is incredibly difficult and incredibly difficult, but it is achievable to leave locations. Then there are particular circumstances exactly where we want you engaged, we want you to partake in particular actions that are going to make you uncomfortable. But that is a element of the narrative, that is element of Ellie’s journey.”
The Final of Us Element II launches on February 21, 2020, exclusively on PlayStation four. The game is out there for preorder on Amazon now.
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