Hello! Been busy due to graduation and other life stuff, but I am back. Himig got accepted as a element of Indie Fiesta and will have a booth at ESGS this October, so I’ve been preparing a brief demo for that. ヽ(・∀・)ﾉ
“Wait, devlog quantity 9? But this is your initial 1!” Σ(°ロ°)
I’ve been posting devlogs for the previous handful of months more than at Patreon. A brief version of what occurred so far is that I’ve carried out art tests, gathered references for a handful of places, and did some base code for movement, interaction, and dialogues. There is a handful of extra particulars in the Patreon web page, so really feel absolutely free to verify these out.
(Spooky shader vibes)
For current happenings, I updated the key shader to assistance face/mouth expressions. It can either use a separate spritesheet or the very same key texture (to save space), and picks a area for the wanted expression. I will likely create extra about this when it really is closer to its final kind, considering the fact that it really is nonetheless missing a handful of factors. Excellent sufficient for a demo although.
(These demo places really feel massive but they are nonetheless 1/4th their final size..)
I produced whiteboxes of six places that I wanted to make for the brief demo. Took longer than anticipated (..as anticipated), but they can really be employed in the final game anyway, so it really is fine (as opposed to the preceding place test model). They have collisions now also so you can roam about via them. You can even enter the college in the trailer (to be greeted with.. nicely, extra whiteboxes)! Feels excellent when you see them all connected. Thank you previous me for creating them straightforward to connect. Now to make the rest of the particulars!
(Larger version of the test place model that I did just before. So quite a few boxes)
That is all for now. I have about two weeks to do a lot of factors just before the occasion, so I will be back soon after that. Thank you for reading! See you subsequent time. ヽ(・∀・)ﾉ