This Year at RuneFest: An all-out Celebration for the Fans

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There are
many game conferences every year, some of which are customer-primarily based and
other people have a much more small business concentrate. It is protected to say RuneFest falls into neither
category, as an alternative, consider of it as a celebration for the developers to place on a
show for the fans.

What was at RuneFest?

RuneFest this year appears to have spared no expense in throwing this celebration for the neighborhood. As with any games conference they have two stages for presentations and talks, and a selection of other activities. Yesterday, they even attempted to set a globe record for the most players playing in the very same match.

The theme
for this year’s RuneFest was The Land out of Time, otherwise identified as
Anachronia. You can see the props division went overboard generating a detailed
foliage entrance, with a giant volcano which grumbles and erupts all through the
day.

There was
a selection of games for attendees to play, such as the most recent version of
RuneScape (much more on that tomorrow!). There was also a nine-hole mini-golf
course, a ski-ball dinosaur agility game and several other dino-themed carnival
games. It was clear that the occasion is a celebration, promotion and celebration all
wrapped up into a day and a half of activities.

What was on stage?

Ordinarily,
games conferences are complete of unenthusiastic developers explaining what new
content material is coming to the game. RuneFest will share all the import
information at the finish of the day. In the meantime, they can interact with
thousands of attendees.

The events integrated a RuneScape themed bake-off, a cosplay show, several Q&ampA’s and a section all about busting the several myths surrounding Jagex and Runescape. It is uncommon to see an occasion like this, so prepared to engage with its audience, which I consider says a lot about the sector.

They usually treat the players as an afterthought. Our opinions do not appear to matter unless we are coming up with tips on how developers can take much more cash from our wallets.

I do not want to get carried away, but it is crazy how a lot of developers are generating content material not made for the majority of their personal players. They design and style games for ‘whales’ and do not thoughts or care if you do not play since you are not the player who will make them the most cash.

I am not
asking the sector to stick to Jagex’s small business strategy, but it would be good if
much more developers cared beyond the microtransactions and loot boxes flooding the
sector.

What is coming to RuneScape and Old College
RuneScape?

Effectively, I
am afraid it is as well early in the day to reveal something just however. If you are
interested in what’s coming, verify back right here tomorrow for some thrilling news.

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