1 staple of Pokémon is the turn-primarily based battle gameplay. With no it, the series possibly would not have been as productive as it is these days. Whilst the upcoming releases Sword and Shield for the Nintendo Switch have incorporated a lot of new suggestions, there had been a handful of of them that did not make the reduce.
Through an interview with Game Informer not too long ago, organizing director Kazumasa Iwao explained how Game Freak normally took current components from preceding Pokémon entries and added onto them in the new versions. Game Informer also pointed out how the improvement group “believed about altering up the quite core of the battle method from the classic turn-primarily based encounter” but decided against it when it started pondering of the “initial themes” for the new entries.
Director Shigeru Ohmori added how the group “felt like expressing the turn-primarily based battles in their ultimate type.”
Game Freak even viewed as altering the quantity of moves pocket monsters could possibly use in the new entry as nicely, but in the finish, decided against it due to balance issues. Here’s what Iwao had to say about this (thanks, Nintendo Every thing):
If you make it 5 or even much more than 5, that tends to make it so a lot of the Pokemon can truly do something, and it becomes a lot tougher to study what your opponent could do mainly because there are just that several much more possibilities of moves they could use. I believe that hurts the balance of the gameplay rather a bit. At the exact same time, even if you cut down it by 1 to 3, you truly start out seeing there are haves and have nots in the Pokemon planet. Like, these Pokemon are naturally way stronger than the rest of these Pokemon. We maintain coming back and discovering that 4 is the appropriate quantity for the present battle method, but it is a thing we revisit.
Are you glad to hear the core gameplay has remained intact? Would you like to see Pokémon with much more or much less moves? Leave a comment beneath.