Not A Critique – Contra: Rogue Corps


Contra: Rogue Corps is a throwback to an earlier era. No, I’m not speaking about the time of the NES, when Contra 1st burst onto the scene. I’m not speaking about the time periods in which the series saw sequels on the Genesis and SNES, either. Rogue Corps is reminiscent of the early aspect of final-gen – additional particularly, the early aspect of the Xbox 360’s lifespan, which saw a deluge of poorly executed garbage games. I haven’t played by way of the entirety of Rogue Corps, but I’ve played sufficient to say that it is not worth your interest. I’m moving on, and I very advise you do the identical.

Rogue Corps is a twin-stick shooter, which is a genre I ordinarily adore. Virtually instantly right after acquiring my hands on the game, I could inform one thing was off. Rogue Corps controls horribly, with various dead zones when you attempt to aim your shots with the ideal stick. Even right after turning off the aim assists, I had a tough time precisely lining up targets. When you are continually becoming swarmed by drones (or attempting to choose off enemies at a distance) it is frustrating to see your shots harmlessly whizzing previous. Thinking of that every single shot contributes to an overheat gauge, every single shot counts.

Rogue Corp positions itself as a cheesy, bombastic fragfest one particular of the 4 playable heroes is a machine-gun-toting panda, so you can instantly inform it does not take itself as well seriously. That sense of freewheeling enjoyable is absolutely absent from the actual gameplay, even though its attempts at developing setpiece moments are laughable. In one particular moment, you are chased by a giant ball. It moves so gradually that the only actual tension was involving weaving by way of parked vehicles and attempting to figure out a superior use of my time. As it turned out, the right answer was “virtually something at all.” 

There’s a kernel of a very good notion with weapon upgrades, but it desperately requires to be retuned. Enemies drop weapon components, which you retrieve at the finish of a level. There, you can study new tech or enhance the weapons you have equipped by basically disenchanting the undesirable components. I didn’t notice any measurable improvements from these upgrades, because stat bonuses are measured to the hundredth decimal location. Having new weapons can be a boon, but you are topic to the luck of the draw. Hopefully an enemy drops an exciting element, due to the fact purchasing one particular in the in-game retailer is generally prohibitively highly-priced. 1 exciting laser would have necessary me to replay a stage numerous dozen instances to get sufficient gold. Nope! I did come across a gauss gun that fired bouncing orbs – great for clearing out the myriad kill rooms that make up the bulk of the uninspired levels. That newfound sense of energy didn’t salvage the plain truth that I was nonetheless making use of it in levels that had been awkwardly structured, uninspired, and flat-out ugly.

I appreciate the allure of so-known as “so terrible it is good” gaming. This ain’t it, even though. EDF has an unbelievably corny setup and amateurish production values, but it is a completely functional shooter. Deadly Premonition is similarly cheesy, but it has heart and character. Rogue Corps is not enjoyable, exciting, or engaging. It is an embarrassing mess that really should be avoided. If you and your buddies want to just play one thing dumb to laugh at, there are several other, superior alternatives out there. Alternatives that do not need that you con them into selecting up various copies of the game, as well.

You see, you can play neighborhood co-op in Rogue Corps, but you and your close friends are cordoned off to a side mode. There, you cannot progress the campaign. As an alternative, they’re comparable to the rifts in Diablo III, randomized strings of rooms and bosses made to be replayed. Thinking of how grindy the game can be, it is not a terrible notion. The factor is, on the other hand, only the host gets to hold the accumulated loot and XP. Lame. I attempted to play on the internet, and there weren’t any lobbies that I could join. Thinking of that it launched currently, that is not specifically a good sign.

I’ve spent about nine hours playing this game, and have no notion how several additional stages are left till the finish. I do know that levels are recycled only a handful of levels into the campaign, even to the point of placing the collectibles in identical areas. I do not see a future in which the back half of Contra: Rogue Corps tends to make up for the abysmal 1st half. It would be irresponsible to assign a numerical score to one thing I didn’t comprehensive, but all you require to know is that it is irredeemably terrible. Move along, people.


Latest posts