Developer THREAKS will be introducing Battle Planet — Judgment Day to the Playstation four, Nintendo Switch and Computer this October. It is an arcade shooter exactly where you will be traveling to quite a few planets…but not staying extended. Just extended adequate to blast every thing in sight.
You are a wanted criminal (possibly for shooting every thing all the time) and you have got to hold moving. Robots, aliens and a huge military army will all hunt you down relentlessly on each and every planet. But that treasure’s not gonna gather itself, so you gotta shoot shoot shoot!
Thanks to random generator algorithms, each and every planet you take a look at in Battle Planet — Judgment Day will be various. “In order to make these uncommon, spherical levels in the Unity engine,” says THREAKS, “the improvement group had to test a assortment of custom approaches to physics, lighting and shading to make positive they produced the correct atmosphere for various events, enemies and biomes.”
You can hear much more from the dev group by watching this behind-the-scenes video under. Hear from Art Director Max Schulz and Programmer Henning Steinbock as they cover some of the exciting technical elements of bringing this game to life.
Battle Planet — Judgment Day will shoot its way onto Playstation four, Nintendo Switch and Computer October 17.
Taking the function of a wanted criminal, players engage in a chaotic chase via the depths of space. They will have to have to shoot their way via endless hordes of military units, robots and aliens that block their path via a series of ever-altering planets. Players handle events from a top rated-down viewpoint, which centers on the major character whilst the planet surface moves about them. In this thrilling action game, players in no way know what to anticipate – each and every session is various from the final.
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