Legend of the Skyfish (Nintendo Switch)

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Legend of the Skyfish is a cute game, but 1 that is hugely repetitive. Playing it for any length produced me develop bored, so I rather chose to tackle it just a couple of levels at a time. With that strategy, it is not a terrible small adventure, but it is not actually fantastic either. I doubt it will leave considerably of an impression with most gamers, in spite of a passing nod to The Legend of Zelda.

I ought to be clear, this game has quite small in frequent with Zelda games beyond some superficial items. So, if you are hunting for an option, maintain hunting. But I in fact give Legend of the Skyfish credit in this regard as at least it is not attempting to really feel like a smaller sized imitation. Because any Zelda comparisons would be unfair, that is the final I will mention Nintendo’s flagship series in this critique.

Regardless of a promising totally-voiced intro, story is not actually a issue in Legend of the Skyfish. In reality, I forgot what it was till I revisited my notes, as it is not touched on for the duration of the game. In brief, you are on a rescue mission with the Skyfish and his army in your way. Some a lot more voiced cutscenes involving islands would’ve been fairly advantageous.

You travel to little-scale islands automatically—there’s no water adventuring in Legend of the Skyfish as it is dry land only. The game progresses 100% linearly. You’d feel that would indicate the introduction of numerous new mechanics, but not actually. What you do early on, you are nonetheless performing close to the game’s finish. And the gameplay promptly grows stale due to the repetition. 

Now granted, applying a fishing pole as a weapon is a excellent “hook,” but I want it had a lot more depth to it. It is considerably as well simple to drag enemies with it prior to they even turn out to be conscious of your presence. As soon as you upgrade the pole it tends to make progress even much easier.

At least every thing appears fairly good, with eye-catching hand-painted environments that appear livelier than they in fact are. The musical score is by Sean Beeson—he was a composer on Epic Mickey two. But even with the volume cranked and the sound effects muted I have a terribly really hard time hearing it! I cannot envision it was deliberately meant to be so soft, so there must’ve been an challenge for the duration of the porting procedure.

If Legend of the Skyfish drops to its app price tag of $three.99 I’d have an much easier time recommending it for its fantastic-hunting presentation and fishing pole strategy to combat. But even then, my recommendation would be restricted to these hunting for a simple game and prepared to tolerate the muffled music and repetition.

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