Indie developers are increasingly seeking to the Asian territory to attain a wider audience for their games. With its enormous installed user base, Korea, in certain, is now the fifth-biggest area worldwide for games general, behind only the US, China, Japan and the UK.
It is no wonder that company-minded games providers want a slice of the industry worth projected to exceed $9 billion this year. But it can be challenging for smaller sized studios without having regional understanding to recognize possibilities, make make contact with or negotiate a deal in the location.
Your greatest gateway to the Asian games industry
That is exactly where Asia’s most significant games exhibition, G-STAR comes in. As nicely as basic attendance approaching a quarter of a million guests to the 55,000 square meter-Busan Exhibition and Convention Center, extra than two,000 market delegates will attend to do company on trade-only days.
As the greatest gateway to the games industry in Asia, G-STAR has the highest volume of B2B exhibitors in Asia and game exhibitors, with common attendance from 36 nations. Giving a forum for modest studios to meet the most significant publishers seeking for the subsequent hit game to bring into the area, the annual occasion is nicely established as an international hub for company.
Much easier for indies
To facilitate international trade, G-STAR has now created it even much easier for publishers to learn developer talent appropriate on the show floor. New for 2019, the Indie Showcase is an location of the expo totally devoted to providing indies the opportunity to demo their games. As nicely as creating public feedback on function in progress, it is also a hugely successful shop window to attract interest from these elusive publishers.
There is nonetheless a opportunity to have a table at the occasion! G-STAR has set aside a quantity of spots for indies, in this zone in between the B2C and B2B regions. A handful of are nonetheless offered: make contact with Sophia Drake for data.
We are also nonetheless accepting entrants for the Large Indie Pitch, also managed by Sophia Drake. This one of a kind “speed dating” format provides each and every developer 4 minutes with each and every panel of professionals and is a entertaining way to market your game. Entrants to the Large Indie Pitch will get genuine feedback from the occasion. The winner will also get editorial coverage in Pocket Gamer, AppSpy and beyond, creating this a excellent opportunity to get you, your studio and your game played by the globe, alongside potentially winning one particular of our brand new bespoke Indie packages that can be utilized to market and industry your game across Steel Media’s portfolio of websites and events.
Games on show in the indie table location will be reviewed and voted by regional gamers as well – the greatest-voted game will be awarded a prize.
Locate out extra!
G-STAR requires location in Busan, Korea in between November 14th and 17th. Registration is now open at the official web site.