In an interview with Fan Byte, Yacht Club Games has divulged why it passed the torch to mobile developer Nitrome for its subsequent game in the Shovel Knight series, Shovel Knight Dig.
Inspired by the retro aesthetics and mechanics of classic NES platformers, Shovel Knight popped up on the scene just after a productive Kickstarter campaign in 2014. It is hardly an overstatement to say that the game became extremely well known, and has sold more than two million copies of the Shovel Knight: Treasure Trove, which bundles the original game and its two DLC campaigns. Along with this, Yacht Club Games has supported Shovel Knight with an Amiibo, ports to 11 diverse platforms, gender-swapped the Shovel Knight characters, a handful of localisations, 4 books, an art book, and a co-op function for all of its platforms.
So, when Shovel Knight designer Alec Faulkner mentioned to Fan Byte that the group have been slightly weary of the series, it type of tends to make sense. ‘We wanted an additional Shovel Knight game, but we didn’t want to make it. We’re sick of producing Shovel Knight games,’ he explained. ‘And we’re nonetheless producing 1 of our personal!’
But, Yacht Club Games are not prepared to bury Shovel Knight just but. It place out a request for a developer with the similar devotion to retro conventions to take the helm of its subsequent game, and Nitrome reduce the mustard. Nitrome itself was shocked to acquire the pitch from the Shovel Knight developer. Markus Heinel, an artist at Nitrome, mentioned that its teams’ ‘collective minds have been blown’.
Although Nitrome has an ‘established style’ and strategy to improvement, Dig will be a quintessential Shovel Knight game, and this will be accomplished by the collaboration amongst the two studios. Faulkner described Nitrome’s concept as a ‘beautiful example’ of what the new game could be, and that it is ‘classic arcade goodness’.
‘We’ve been hunting back and forth with Yacht Club,’ mentioned Heinel. ‘We did some ideas, then we showed them. [They discussed] no matter if they liked it or not, they came back, and there’s been a lot of back and forth to enhance. But they know what they want, we just have to fulfill that. As lengthy as we’re each satisfied!’ Relating to returning characters and products from the preceding game, Heinel seemed reticent. ‘We will see some [of his older items],’ he mentioned, ‘but we’re sort of operating by means of what we’re going to be adding. It is not concrete ideal now.’
Shovel Knight Dig is at present 1 year into its improvement journey, and will be supervised by Yacht Club Games on a sporadic and casual basis. We do not know when it will launch nor for which consoles, but we’ll preserve you in the loop.