New GRID 2019 in-engine trailer highlights player option, showcases enemy AI and climate effects

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Codemasters has released a new in-engine trailer for its upcoming racing game, GRID. This trailer highlights player option, showcasing numerous car or truck classes on some of the most difficult track and street circuits in a variety of settings like evening time and heavy rain race situations.

Against the backdrop of a remixed version of The Light by Sophie and the Giants, the trailer comes to life with the Audi R8 1:1 battling wheel-to-wheel with the Honda CRX MightyMouse on the twisting point-to-point Okutama Sprint. The action cuts to classic race circuits in Zhejiang and Brands Hatch and the initial Nemesis is designed as the SRT Viper GTS-R and Chevrolet Corvette C7.R trade paint as they jostle bumper-to-bumper to retain the racing line.

The trailer culminates with the Prototype class featuring the Acura DPi and Cadillac DPi-V.R racing by way of the streets of Shanghai at evening and fades with a climatic fight to the finish.

With 104 events at launch like challenges against FA Racing Esports and Fernando Alonso, players enter the GRID Planet Series against extended-time adversaries, Ravenwest. With accessibility and option at its core, players have access to 4 cities, eight circuits with more than 80 racing routes. Featuring more than 400 AI personalities ranging from calm to aggressive, measured to unpredictable, every single race will really feel exclusive and alive.

Chris Smith, GRID Game Director at Codemasters, mentioned:

“As a group, we wanted to capture the essence of the original GRID which, in its day innovated the racing genre with finest-in-class handling and the introduction of Flashback. We want to make on GRID’s legacy and develop a game that focuses on 3 core pillars of option &amp accessibility, motorsport stories and racing for glory, all of which are captured in the trailer. Accessibility and Decision makes it possible for players to race their way with handling solutions for each the core sim racer and casual players. Secondly, it is about Glory and Prestige. We want players to really feel excited no matter exactly where they finish – no matter if that is in initial location or coming out on leading against your arch nemesis. Lastly, it is about the unpredictable stories that occur in Motorsport it is why we watch motorsport on Television. It is the drama and these the important moments that get you sitting on the edge of your seat. GRID is not about a procession of automobiles. It is tight overtakes, bumper-to-bumper scrapes and competitive racing action. We want every little thing like the car or truck to be in a position to inform a story at the finish of the race by way of its bumps and scrapes. GRID offers players drama, excitement and exclusive motorsport stories in every single race.”

GRID releases on October 11th.

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