CHOP Is Out Now On Nintendo Switch and Computer ! news

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That is it guys ! CHOP is coming out of Steam Early Access these days, and is on Nintendo Switch as well!

We want to say a large thank you to these who supported us all the way from the Kickstarter campaign to this entire year of EA. We did not anticipate it to be so complete of obstacles, but we’re actually proud to under no circumstances have provided up.

The complete release brings out lots of new stuff :

  • You can now decide on among automatically sticking to the walls or opt for a much more classical wall slide.
  • A new game mode : Skull Hunter.
  • A tournament mode enabling to play the game up to 16 players.
  • Lots of new arenas for a total of 32.
  • five new Grab Kills )
  • Possibility to deactivate the Grab Kills 🙁
  • Gamepad Rumble
  • Possibility to decrease blood and guts show
  • Superior behaviour of the A.I
  • Possibility to decide on among scores diplayed straight throughout rounds and committed score screens among rounds
  • Translation in eight new languages (Deutsch, Spanish, Italian, Portuguese – Brazilian, Russian, Japanese, Korean and Chinese) on best of French and English.
  • Big code optimization

Also, here’s a list of bug fixes that come along the complete release :

[Bug Fix] When a player slot was not chosen, P3 and P4 could not valid the subsequent screen round

[Bug Fix] In Final Survivor game mode, the Sudden Death with much more than two players stopped immediately after only 1 player got killed

[Bug Fix] In the round outcome of a tournament in 1VS1, the unused slots have been not locked

[Bug Fix] The loading screen was not displaying the character portrait of player 1 if he was not chosen

[Bug Fix] The friendly fire was not functioning appropriately with a dash or a throw

[Bug Fix] The player could throw his sword by way of a wall if he was actually close to one more player

[Bug Fix] The player got stuck for 1 second when grabbing up immediately after a profitable Grab Kill

[Bug Fix] Shooting path was occasionally not correct when shooting in a warp

[Bug Fix] Some SFXs have been not appropriately muted

[Bug Fix] When making use of Telekinesis, the sword could not be known as back but could be picked up on the ground

[Bug Fix] When making use of Teleport, the player got stuck in position when speedily pressing Jump + Throw + Wall Path

[Bug Fix] On quite certain situations, the player could get teleported out of the arena

[Bug Fix] Often the Gun SFX kept on going on and on

[Bug Fix] A comumn was missing in the stage choice

[Bug Fix] On Stage 32, the vertical saw did not kill the player

[Bug Fix] On quite certain situations, the player could disappear in a warp

[Bug Fix] In SkullHunter game mode, the victory situation by default was not set on 25 on the loading screen

[Bug Fix] Often the player got stuck on a ledge immediately after a dash in a warp

[Bug Fix] In SkullHunter game mode, dropped skulls kept on moving immediately after a player died in a fan

[Bug Fix] In a tournament, the winner did not have the appropriate victory stats

[Bug Fix] In a tournament in Skull Hunter game mode, the timer not displayed made a softlock when players disappeared in their portal

[Bug Fix] In 1VS All, player could not kill player three or four with a throw

[Bug Fix] In Skull Hunter game mode, the dropped skulls disappeared when the player got killed by a piston

[Bug Fix] In Skull Hunter game mode throughout a tournament in 1VS1, the victory situations did not match the custom settings

[Bug Fix] In Skull Hunter game mode throughout a tournament in 1VS1, when player two took his portal, player 1 disappeared as well

[Bug Fix] Throughout a tournament, the players names have been missing on the tournament outcome screen

[Bug Fix] When shuffling the custom names in a tournament 2VS2, the names got reset

[Bug Fix] When a teammate overlapped an opponent, there was a opportunity that the dash did not kill

[Bug Fix] With the Neutron Capsule Energy-up, no mine have been dropped if the player did not hold his sword

[Bug Fix] The custom names registered in a tournament have been not saved when you begin a new 1

[Bug Fix] Throughout a tournament, the custom victory situations have been reset when resuming the tournament

[Bug Fix] In Skull Hunter game mode, the player could get stuck walking on a skull

[Bug Fix] If players grabbed every other on the very same frame, they each got killed

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