The Elder Scrolls III: Morrowind gets a 2GB mod that adds standard maps to all exterior environments


Modder ‘Hasphat’ has released a new overhauld mod for The Elder Scrolls III: Morrowind. This mod, which is 2GB in size, adds standard maps to all exterior environments. This essentially indicates that there are standard maps for the terrain, rocks, trees, buildings, armors, weapons, and creatures.

Do note that the modder has utilized a quantity of texture packs in order to produce this mod. As such, and in order to get the most effective attainable benefits, Hasphat recommends utilizing these mods  just before installing this “normal map” pack.

Expected Texture Mods (set up in this order):
On The Rocks
khajiit Heads
Enhanced Argonians (meshes also)
Darknuts Weapons
Darknut’s Armor
Landscape Retexture
Vivec/Velothi Retexture
*Hi-Rez Native Styles (just the textures, not the meshes [they have issues])
Outlander Types
Note:  Keening and Sunder are primarily based on Kane’s Keening and Sunder, and I do not know exactly where to obtain them any longer, but they have distinct meshes that contact for distinct texture files, so if you do not have them Keening and Sunder will not be bumped

Further PBR mods:
Clanfear Replacer
Nix-Hound Replacer
Mucksponge Replacer
Mushroom Tree Replacer
Shalk Replacer
Mudcrab Replacer

Optional files:
Trees  appear weird in PBR mode with no specular occlusion files.  Use these trees for bump mapped, not vibrant-white trees.
Vurts GL Trees II
Vurts Leafy WG
Remiros AI trees
Vurts BC Trees

Just after installing the aforementioned texture packs, Computer gamers can set up this new “Environmental Regular Map” pack.

These interested can download the mod from right here. In order to showcase the visual improvements that this pack brings – alongside the other texture packs – the modder released the following screenshots.

Get pleasure from!


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