Dead Cells was 1 of 2018’s largest indie hits, sweeping up significant awards and promoting a lot more than two million copies inside a year of release, but it appears like its developers are not accomplished with it however. In an interview with OnlySP, developer Steve Filby stated that there’s a lot a lot more content material planned for the game, as nicely as a lot of area for a prospective sequel.
Filby says that although Evil Empire (the Dead Cells-certain branch of original developer Motion Twin) has “at least two a lot more years of content” planned out for the base game, “you also do not want to perform on the game for so extended that you ruin it,” and that “from an artistic point of view, there’s a limit to what we can do.” Either way, having said that, he reckons that there’s “at least two a lot more years of content material for the base game.”
After they hit that limit, having said that, the developers look to have plans to take the game even additional, and it sounds like a sequel certainly is not out of the query just however.
“Maybe we’ll make Dead Cells two or a multiplayer version of the game. Perhaps we’ll do a Dead Cells version of Hollow Knight, a right Metroidvania game. We have a lot of stupid concepts we could do.”
Filby also floated the concept of future DLC. New content material has been discussed, but Evil Empire is not confident what format it’ll require to take: “from an financial point of view we’d like to do paid DLC but we have to speak to the neighborhood. Ideally, what we’d like to do is an whole distinctive branch.”
What ever the devs have planned, I’ll be interested to see how the game draws from other indie hits. The original Dead Cells was inspired by The Binding of Isaac, but leaning closer into its Metroidvania roots with anything inspired by Hollow Knight would be a bold new path.