Kakariko Village and Korok Forest swapped places even though Zelda: Breath of the Wild was in improvement
Posted on September 11, 2019 by Brian(@NE_Brian)
in News, Switch
Seldom do games keep the identical all through improvement. 1 instance of this pertains to Zelda: Breath of the Wild, particularly involving two places.
In an interview published on Nintendo’s site this week, developer Manabu Takehara revealed that Kakariko Village and Korok Forest ended up swapping places. He felt that “the two places had been out of place” as the game began to come collectively, so getting them switch produced the most sense.
“Actually, from the early days of the game’s improvement to about the middle stages Kakariko Village and the Korok Forest’s places had been swapped. As improvement progressed and the story’s facts became extra precise, and as the game itself started to come collectively, I started to really feel that the two places had been out of spot. That becoming mentioned, I consulted with the landscape lead about switching the two about and was met with a rapid ‘certainly!’ Instantly soon after we went to the director.
At the time I had resigned myself to my proposal becoming rejected, but surprisingly adequate he mentioned, “It appears like it’ll be a very good move for a quantity of various elements if the landscape designer has offered the OK let’s go with it.’
I guess at the root of it was a sort of zeal to make some thing exciting – it wasn’t seriously about who mentioned or came up with what. At the time I felt there was a culture of openness about the workspace, exactly where other individuals readily accepted opinions like what I had come forward with.”
Art director Satoru Takizawa also chimed in:
“That surely seemed to be the case, yeah. I don’t forget switching the towns was a considerable quantity of operate, from the viewpoint of a landscape designer. Takehara-san – who mentioned that people today at Nintendo have a drive to make exciting points – was becoming specifically what he was speaking about! (laughs)”
Thanks to Nico Thaxton for contributing to this post.