Fairy Tail RPG Confirmed to Use a Turn-Primarily based Battle Program

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The 2020 Fairy Tail RPG for Computer, PS4 and Switch will be working with a turn-primarily based battle technique for its fights featuring Natsu and co.

Early September, Koei Tecmo announced a brand new Fairy Tail RPG adaptation with a teaser trailer. New info on the game will be revealed later this week at Tokyo Game Show 2019, but this week’s Famitsu has some information as nicely. And as usual, some components have leaked in advance.

In this week’s Famitsu, Koei Tecmo announced this new Fairy tail game will be working with a turn-primarily based battle technique. This is not also surprising as everybody was expecting either a turn-primarily based or an action battle technique. Since this Fairy Tail game is not created by Omega Force, but by Gust, identified for the Atelier series.

Koei Tecmo also announced the game will let you build your personal celebration working with some of the most preferred Fairy Tail characters, and that the game adapts preferred story components from the “middle” of the manga.

Much more information will be revealed on September 15 at 13:00 JST in the course of the Koei Tecmo TGS 2019 stage show. We’ll publish extremely quickly an editorial featuring all equivalent streams and their schedules.

If any extra information are integrated in Famitsu, as leaks have a tendency to miss particular bits, we’ll possibly update this story in a handful of hours when the magazine is readily available. Appear forward to our coverage of Tokyo Game Show from September 12 to 15.

The Fairy Tail RPG will be readily available in 2020 on Computer, PS4, and Switch.

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