Handle beginner’s guide – Polygon

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You will devote its very first handful of hours in Handle easing into your new directorial function, receiving comfy with your transforming gun, and mastering some magic. But factors inevitably get tougher and much more confusing.

In this guide, we’ll teach you what we’ve discovered about abilities, mods, the map, and much more — all to support you although your very first couple of days with Handle.

Prioritize Launch

At the starting of Handle, your capacity to upgrade your, uh, Skills is so restricted that it is challenging to make a poor choice. A bit later, although, you have got much more possibilities, and you have got to make some alternatives. We’ve got a recommendation: Prioritize Launch.

Not only does Launch permit you to hurl chairs and fire extinguishers and fax machines at your enemies, but Handle’s combat is developed about the assumption that you are flowing in between magic and bullets regularly. Even far better: Launch is much more efficient (and potentially much more effective) than your Service Weapon in lots of conditions even in the early game.

Upgrade Launch to improve the harm and rip by means of your enemies. Pair that with some Individual Mods to support you overcome your shortcomings, and you will be set.

The very best Individual Mods are for wellness and power

Wellness is a valuable commodity in Handle, and you will possibly shed it more quickly than you’d anticipate. Wellness recovery mods permit you to turn the table, gaining wellness more quickly than you’d anticipate.

The Wellness Recovery Individual Mod description — “Health recovery on Element choose up” — just suggests that you will achieve a tiny much more wellness each and every time you suck in one particular of these blue crystals that fall out of enemies. We place one particular on at the starting of Handle, and we only took it off when we identified one particular with a greater recovery percentage.

Prioritize your wellness right here, specifically if you are following our guidance to prioritize Launch in your talent tree.

We’re also large fans of the Individual Mods referred to as Power and Launch Efficiency, which permit you to use your superpowers (like Launch) much more normally. We’d just prioritize wellness very first.

Study almost everything


The Smoking Pram collectible in Control

Remedy Entertainment/505 Games by means of Polygon

There there are around one particular bajillion collectibles to discover and study in Handle. That could really feel like a lot of reading, and for very good cause: It is a lot of reading.

It is also worth it. Study almost everything, and a shocking quantity of what you study will spend off later. Trust us.

If you are lost, ride an elevator

At a couple of points in Handle, we straight up got lost in the Oldest Home. We burned also lots of of our valuable life minutes operating about like we had been coaching for an endurance race. In each circumstances, our location was hidden behind a brief elevator ride.


Control’s protagonist, Jesse, stands down the hallway from the Sector Elevator

The Sector Elevator leads to new regions
Remedy Entertainment/505 Games by means of Polygon

If you are stuck, take into account discovering an elevator, pressing the button, and searching for the name of your location. And we’d recommend beginning at the Handle Sector Elevator, which you can generally access suitable by the Handle Point in the Executive Sector.

Discover how to study your map

Handle has maps for each and every region, but it does not inform you how to get exactly where you are going. You are accountable for navigating the bowl of spaghetti that is the Oldest Home. When factors get super confusing (and they possibly will), here’s what to assume: Darks regions are commonly above or beneath the lighter regions about them.


Take the (heavily redacted) map screenshot above. The (circled) region south of the Upkeep Sector Access Corridor elevator is dark. So you may possibly reasonably assume that walking south out of the elevator suggests that you are walking on the dark component of the map. Not so significantly. The dark component truly runs parallel (above) the ground when you step off of the elevator.

What you see there and elsewhere is a map referring to two levels — one particular above or beneath the other. Preserve that in thoughts, and navigation will get a tiny bit less complicated.

Side missions have terrific loot (such as Potential Points)

You can mainline the story, or you can take your time, discover, and do some odd jobs for other characters. Handle is far better when you discover. It’ll also make Jesse far better.

Ahti the janitor will mention this early in the game, but let us remind you to return to his workplace and appear at the corkboard on his wall. That is exactly where you will discover his side missions. Return to the Executive Sector and head into the boardroom. Speak to everybody, and supply to support them.

The rewards are generally worth it — specifically the valuable Potential Points.

Discover Astral Constructs

It appears super weird to say, but if Handle ever explicitly explained Astral Constructs (or Board Countermeasures), we certain do not keep in mind it. You will discover each as menu possibilities when you are at a Handle Point. Here’s the deal with the former.

The Astral Constructs menu has two possibilities:

  • Weapon Types permits to to periodically upgrade your weapon and construct new ones. Preserve checking in on the Weapon Types menu, due to the fact Handle does not make it clear that you have a weapon upgrade out there.
  • Mods permits you to craft Individual mods for Jesse and Weapon Mods for her Service Weapon. You will be selecting up so lots of mods that we under no circumstances identified a very good cause to burn our sources on that till the incredibly finish of the game, when we upgrade the Constructs Level to get higher-level mods.

Stroll away


A corridor in Control’s ashtray maze

Remedy Entertainment/505 Games by means of Polygon

You can completely get your self to areas in the Oldest Home that are accessible but are not solvable. Move on. Discover much more. Go speak to an NPC. Knock out a side mission.

At times, exploration leads to uncovering secrets. At times, we discover ourselves in areas that appear promising but wind up becoming dead ends. If you discover your self stuck, then leave.

Trust that Handle will lead you back when it is proper.

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