Gaijin Is Removing a Piece of War Thunder’s History Simply because It Cannot Balance It

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I know this report will not be of substantially interest to the majority of my readers, but as a person who’s been on a appreciate/hate partnership with War Thunder fairly substantially considering the fact that it launched in Alpha, I can not not speak about the upcoming removal of the Maus super-heavy tank from the game.

Added back in 2015 as (then) the major of the line in the German tech tree, the Maus has been either oppressor or oppressed for most of its life, as it would initially stomp all opposition (unless targeted by close air assistance, the behemoth’s most significant nightmare for most of its restricted lifetime), but with the introduction of modern day MBTs and ATGM carriers, that has now grow to be a point of the previous, thanks to HEAT-FS and APFSDS ammunition rendering its bulky and cumbersome armor a hindrance rather than a survival mechanism.

The when mighty Maus.

This leads to the situation at hand right now, as significantly less than two weeks ago Gaijin Entertainment revealed that they strategy to shake up the German tech tree with the removal of the Panther II, the Flakpanzer 341 (Panther-primarily based anti-aircraft car), Tiger II with 105mm cannon, and Maus. The very first 3 cars are “paper tanks”, which means that they have been never ever constructed and only blueprints of them exist. Though I agree with other players’ assessment that removing the Panther II without the need of introducing a comparable car does not scream excellent balance, I also agree with Gaijin‘s basic thought that paper tanks do not belong in the game and as a result really should be removed now that there’s no shortage of cars in the German lineup. These paper prototypes have been added to War Thunder years ago, back when introducing modern day MBTs was out of the image, so the developers necessary to fill gaps in the tech tree. That is not a concern today, so their removal tends to make best sense, even if I believe that there will be a hole that really should be filled in six.7 Battle Rating German lineups (it really should be noted that all the removed cars will nonetheless be playable as lengthy as you personal them just before the 1.91 update hits, or have at least spent a handful of Investigation Points attempting to unlock them).

But the Maus wasn’t a paper tank, and that is a large issue for Gaijin. This does not imply they are not becoming truthful, as the developers admitted that the bring about for this 188 tonnes monster’s removal is that they can not balance it in the existing meta of the game and not that it didn’t essentially see complete production (a handful of prototypes have been created, which qualifies for a “not paper tank” designation). I and a lot of other players think that the root of the issue is a thing referred to as “Battle Rating compression”, which has to do with the way the game’s matchmaking functions. In War Thunder, cars are assigned a numerical Battle Rating that guarantees a sort of balance as lengthy as players do not purposefully join battles with cars of a reduced BR (which wouldn’t be a issue brought on by Gaijin, and as a result shouldn’t genuinely be taken into account). For instance, the Maus sits at 7.7 BR in Realistic Battles (and eight. in Arcade Battles), which signifies it can fight cars from a six.7 to eight.7 spread (or 7. to 9. in Arcade). The six.7 cars will usually have a tough time penetrating its hard armor from the front, and the eight.7 tanks will go by way of it like butter, considering the fact that at that Battle Rating absolutely everyone is firing HEAT-FS, APFSDS or ATGMs (anti-tank guided missiles).

Taking into consideration that the Maus is a super heavy car that moves at a major speed of twenty kilometers per hour, losing its only true benefit (which is the armor) tends to make it a sitting duck for practically any car that comes across it. So, how do we deal with this situation? If the Maus goes down to six.7 or 7., it will be fully overpowered each and every time it faces cars from 1 BR reduced, so that is not a thing Gaijin can do. The only answer I can see would be to add a greater Battle Rating limit (the existing one particular is 10.) and then decompress the currently current Battle Ratings to account for that. Sadly, Gaijin has currently stated they do not intend to do that, even if they are also acknowledging that the existing method has lead to large balancing problems (large sufficient that they are removing a car that has lengthy been a symbol of the game, and it is even featured in a lot of loading screens).

If you do not currently personal a Maus ingame (or the other 3 cars) you can “save it” for oneself as lengthy as you get some study points into it just before the subsequent large update hits (1.91). I currently have my Maus (I suspect most people today who have been playing the game considering the fact that launch have theirs as effectively), but I nonetheless believe what Gaijin‘s carrying out is a large error. They are removing a piece of War Thunder history so they do not will need to adjust specific mechanics that are currently major to other problems that will not be “fixed” as simply in the future. There’s nonetheless some time left to turn the ship about, but sadly history tells me that this will not take place.

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