Destiny Dev Says Activision Was Not A “Prohibitive Overlord”


Bungie and Activision worked collectively on the Destiny franchise up till the two firms split up earlier this year, with Bungie self-publishing the sci-fi series going forward. Bungie’s David Dague has now discussed the split-up in far more detail, notably dispelling the concept that Activision was a “prohibitive overlord.”

“I feel we have to have to dispel the notion Activision was some prohibitive overlord that wasn’t letting us do amazing items,” Dague told Eurogamer. “We launched this franchise with Activision, naturally and more than the course of time we each decided we had diverse ambitions for what we wanted it to be, so we each went our separate methods. It was amicable, and right here we are generating this game on our personal, carrying out what we feel we have to have to do to make it amazing.”

In addition to funding and supplying a deep network of sources in publishing, sales, advertising, and far more, Activision place some of its personal studios, Higher Moon and Vicarious Visions, to operate on Destiny content material to support spread the improvement load. These studios will no longer be functioning on Destiny, so how does Bungie strategy to fill that gap?

“By carrying out all the operate ourselves!” Dague mentioned. “We’re committed to carrying out all the items we’re carrying out correct now–Solstice of Heroes is ours, Moments of Triumph, Shadowkeep, Season of the Undying and 3 far more seasons right after that… There is definitely absolutely nothing far more to say but we’re on our personal now and Destiny will be what we make of it.”

Just not too long ago, Destiny two director Luke Smith spoke about how establishing the content material for the game’s Annual Pass was “tougher on the group than we anticipated.”

“Functioning on the game was beginning to put on folks down,” Smith mentioned. He added that all of the operate that went into making the new content material “place the group into an unsustainable improvement cycle.”

Going forward, and now with Activision no longer possessing a say, Smith mentioned Bungie has created a “far more systemic, standardized set of mechanics for progression to preserve our teams healthier.”

Going back to Dague, he told Eurogamer that the day-to-day improvement on Destiny hasn’t changed that significantly following Bungie’s split with Activision. “Items are not that diverse, definitely,” Dague mentioned.

Discussing the Activision-Bungie break-up earlier this year, Activision management mentioned the Destiny franchise was failing to meet its industrial projections. “Destiny is very critically acclaimed, higher high quality content material, but it was not meeting our monetary expectations,” executive Coddy Johnson mentioned.

Destiny 2’s subsequent large expansion is Shadowkeep, and it launches in October. Ahead of that, Bungie has rolled out cross-save assistance–and it is quite good.


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