Darq dev pledges 100% of Epic income to charity – if it gets on the retailer non-exclusively

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An indie horror adventure named Darq not too long ago went viral as its “mostly solo” developer, Wlad Marhulets, noted that he had turned down a deal for Epic Games retailer exclusivity – and that Epic wasn’t interested in releasing the title on a non-exclusive basis. Now, Marhulets says he’d like to place Darq out on the retailer for a charitable bring about.

This comes immediately after Tim Sweeney responded to a tweet from an Epic retailer critic taunting him more than Darq’s early accomplishment on Steam. “We’re delighted to see Darq succeed for the reason that it is a fantastic game and it deserves accomplishment,” Sweeney says. “That’s why we contacted them to discover exclusivity.”

“Tim, I’m glad to hear that,” Marhulets tweets in response. “If you modify your thoughts and accept Darq to your retailer non-exclusively, I’ll donate 100% of my EGS income to a charity. If you accept, the charity can be picked by the gaming neighborhood at a later date.” This was a tiny more than 24 hours ago, and Sweeney has not however presented a response.

I do not personally anticipate this to come to something, but 1 thing’s for confident – this has established a fairly powerful bit of advertising and marketing for Darq, if only by accident.

In a Medium post final month, Marhulets mentioned “I under no circumstances intended to come to be the face of the Epic Retailer exclusivity controversy,” and that he only described turning down the deal in the very first location “so the neighborhood can rest assured Darq is nonetheless coming to Steam and GOG.”

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