Old College Gamer Magazine chats with Galerider dev Daniel Choo, who lets us know how a appreciate of Panzer Dragoon played a part in his wonderful iOS game.
Old School Gamer: How was Galerider born?
Daniel Choo: The original notion of Galerider came to me about 5 years ago. The idea was born out of a fantasy of mine, which was to fly quick across the skies on a mighty dragon and battle against monstrous hordes. There weren’t any related games on mobile, so I believed I could attempt dusting off the old style document and pitch it to my group.
Old College Gamer: What was your part in the game?
Choo: I was largely the visionary and coordinator – but becoming element of a compact group implies that I had to put on numerous various hats. The production and improvement was handled by other members of my group. I was in a position to lean on their knowledge – and every person chipped in to shape Galerider into the game it is now.
Old College Gamer: How did you get involved in the market?
Choo: I think that most of us who entered the market had been avid gamers ourselves – and I am no exception! I began out as a production artist. My assistant producer for Galerider was my lead artist back then.
Old College Gamer: What was improvement like?
Choo: We had been glad that our group didn’t have to endure any sort of “development hell”! We had been in a position to operate at a constant and affordable pace – even although our delivery timeline was rather brief.
Old College Gamer: What makes Galerider special?
Choo: I guess the mixture of speed and combat tends to make it a tiny various from other games in the genre. We also went above and beyond to make the Wind Drakes and Colossal Monsters look really good!
Old College Gamer: What made Panzer Dragoon so unique to you?
Choo: Panzer Dragoon was a important inspiration for me. I felt that the gameplay was fairly distinctive – and the game itself stood out from the other rail shooters. In my opinion, Panzer Dragoon’s creature styles and globe-developing had been way ahead of their time.
Old College Gamer: What other games influenced this one particular the most?
Choo: Apart from drawing inspiration from Panzer Dragoon, we also looked at various “endless runner”-form games. We wanted to let players practical experience the adrenaline of flying quick and have their reflexes challenged.
Old College Gamer: Any exciting stories or wild moments for the duration of improvement?
Choo: Sadly, we do not have any wild stories to share. Our group was pretty mellow! I believe the most intriguing factor is our studio’s place. We had been seriously spoiled for possibilities when it comes to lunch: All the most effective restaurants had been inside a brief walking distance 🙂
Old College Gamer: What had been the important lessons discovered?
Choo: I believe the option of platform is super crucial. For instance, if the game was on Computer or console, the way players manage the character in combat would be fairly various. As you know, Galerider has a “buttonless” manage scheme exactly where the screen is divided into two sides. By default, the left side is employed to manage the targeting reticle – though the appropriate side makes use of gestures to turn and fire. This was what we believed to be the optimum setup having said that, some players have had some difficulty adapting to the manage scheme. In retrospect, getting a lot more time for prototyping and user testing would have been extremely valuable.
Old College Gamer: Do you believe preserving older gameplay mechanics in new games is crucial?
Choo: If a game is meant to resonate with old-college players, it would be sensible to stick to old-college mechanics. In my opinion, the gaming neighborhood is ever-developing – and it is anticipated that its taste in games will evolve. Mechanics that worked with my generation could not simply be accepted or understood by a younger generation. I think it seriously depends on your target audience.
Old College Gamer: What’s your favourite memory as a gamer?
Choo: Fantastic query – but these are just also many to recall! Possibly the one particular that is easiest to describe was ultimately defeating Mecha-Hitler in Wolfenstein 3D.
Old College Gamer: How do you want this game to be remembered?
Choo: I want that Galerider would be remembered as a game that permits players to practical experience the thrill of riding a mighty dragon. That alone is worth the cost of admission 🙂 The reality that you are facing huge, epic monsters and WINNING is the cherry on top rated.
Old College Gamer: What’s subsequent?
Choo: That depends. I guess we could attempt to make Galerider obtainable for Android if we have the bandwidth. As of now, we do not have any concrete plans – but I can reveal that my group has been operating on a top rated-down shooter prototype for the previous couple of months.