Gamasutra: Simon Carless’s Weblog – Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows

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The following weblog post, unless otherwise noted, was written by a member of Gamasutra’s neighborhood.
The thoughts and opinions expressed are these of the writer and not Gamasutra or its parent enterprise.


 

[Video Game Deep Cuts is a weekly newsletter from video game industry ‘watcher’ Simon Carless (GDC, Gamasutra co-runner, No More Robots advisor), rounding up the best longread & standout articles & videos about games, every weekend.

This week’s roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, and another longform piece (this time about Steam followers!) from my new Game Discoverability Weekly newsletter, which is totally great*. (*I am totally biased.)

Happy trails, and hope you dig all the other links. Until next time…

– Simon, curator.]

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Deep-Pocketed Collectors Are Fueling A Retro Game Gold Rush (Chris Kohler / Kotaku – Write-up)
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“Danielle Smith has spent half a million dollars on uncommon video games, most of it in the final nine months. And she’s just acquiring began. “I seriously just want the finest of the finest,” mentioned Smith, 35. That half a million bucks has only purchased her about 200 games.”

The 18-month fence hop, the six-day chair, and why video games are so difficult to make (Blake Hester / Polygon – Write-up)
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“The studio’s newest challenge? Finding characters’ butts to line up in chairs in the upcoming Afterparty, a game about two close friends who die, go to Hell, and have to outdrink the denizens of the underworld to save their souls.”

Steam’s ‘Follower’ counts – hidden in plain sight. (Simon Carless / Game Discoverability Weekly / Substack – Write-up)
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“On every game’s Steam web page is the potential to ‘Follow’ a title to see announcements about it in your Steam Neighborhood Activity Feed. It is suitable subsequent to ‘Add to your wishlist’ (see beneath pic from Steam internet site!), and is essentially a light expression of interest.”

Phil Spencer Is Precisely Who You Consider He Is (Laura Parker / GameSpot – Write-up)
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“The concept of anybody idolizing a business enterprise executive is surprising in any sector, let alone one particular exactly where buyers are routinely suspicious of significant providers and corporate scheming. But a lot of gamers appear to view Spencer as one particular of them, rather than the physical embodiment of a corporate business enterprise technique.”

Clark Tank: Steam chart evaluation &amp playing Godhood (Ryan Clark / Brace Your self Games / YouTube – VIDEO)
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“I am veteran indie game developer Ryan Clark, and this is the Clark Tank! Each third Friday at 1pm Pacific time we keep on leading of the newest game sector trends by examining the Steam leading 50, scrutinizing the newest Kickstarted games, and by playing the most prominent current releases. [SIMON’S NOTE: these edited for YouTube versions sometimes go up a bit late, but are great for zooming through the MOUNTAIN of great info Ryan packs into a multi-hour stream!]”

What to Play: ‘Rad’ requires us to a retro-future entertaining spot — the post-post-apocalypse (Todd Martens / LA Occasions – Write-up)
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““Rad” from the outset feels a bit like a cheesy sequel to a 1980s film that never ever occurred. This time, the setting is not post-apocalyptic. It is post-post-apocalyptic — larger, improved and with even crazier mutants. Picture the tagline: It is the “Rad” you knew and loved but now a lot more radder. [SIMON’S NOTE: Double Fine’s latest, also see some positive impressions from Shacknews – game is out on the 19th.]”

How fighting game tournaments are dealing with toxic and unruly players (Steven T Wright / The Verge – Write-up)
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“Players who are specifically prone to pop-offs are from time to time known as “salty,” a derogatory term for these who get upset with games a lot more conveniently than most. Although some fans had been fast to refer to the MK11 incident as a pop-off for the ages, other people expressed some discomfort with the players’ behavior. “Good pop-offs are fast and to the point,” reads one particular YouTube comment on the clip. “Buffalo just looked like a lunatic.””

Alone in the Dark (Jimmy Maher / The Digital Antiquarian – Write-up)
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“…There came a nicely-nigh revolutionary game out of France that upended all of these standard notions about what the medium of videogames can do and be. It cast you as a painfully ordinary, close to-powerless person adrift in a scary planet, with no surefire panaceas in the type of practical experience points, gold, or transportable rocket launchers to appear forward to. It was just you and your wits, trapped in a haunted home complete of creatures that had been stronger than you and badly wanted to kill you.”

How the creators of Sea Of Solitude turned worry and anxiousness into monsters (Andrew Webster / The Verge – Write-up)
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“The art style of Sea of Solitude plays a specifically crucial part in the game. It is a story that bargains with heavy subjects like depression and mental overall health, but it also attempts to visualize these intangible ideas. Kay is not exploring the actual planet as an alternative, it is a sort of dreamscape exactly where she’s regularly confronted with concerns from her previous.”

The Uncertain Future of Video Game History (Michael Goroff / EGMNow – Write-up)
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“Noble as they are, amateur efforts to save games from extinction can only go so far. Restricted by time and funds, one particular particular person can only save so a lot of games. Fortunately, as game publishing veers a lot more in the path of a digital model, even a lot more formal efforts are on the rise and performing their finest to legitimize video game preservation.”

Energy Stone: the Dreamcast brawler that foresaw Fortnite and Overwatch (Keith Stuart / The Guardian – Write-up)
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““I was going to go with a contemporary-day setting to appeal to as a lot of players as attainable,” says designer Hideaki Itsuno. “But contemporary-day technologies lacks a particular flair – there’s just no romance to it! So I went with the 19th century, prior to such technologies became ubiquitous.” Itsuno was influenced by Jackie Chan and Indiana Jones motion pictures that he’d watched when he was a youngster. “It seemed to me to be the sort of good setting anybody could really feel excited about.””

The Creating of Castle of Illusion, Quackshot and Globe of Illusion (Strafefox / YouTube – VIDEO) 
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“The Illusion series was an crucial pillar for SEGA. It presented a higher excellent line of family members-friendly games. In this episode we learn the history and improvement of Castle of Illusion, Quackshot and Globe of Illusion as nicely as Fantasia.”

Dicey Dungeons adds substantially necessary charm to deckbuilding roguelikes (Jeff Ramos / Polygon – Write-up)
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“Dicey Dungeons’ charming general aesthetic, excellent character art and bop-filled soundtrack aids the game really feel far a lot more inviting than most games I’ve played in related genres. As I jump by way of the mental hurdles presented by some of the later characters, the upbeat and boisterous attitude of Dicey Dungeons never faltered.”

‘We Know We’re Not Taking It Far Enough’: A Ubisoft VP Wrestles With Politics In Games(Stephen Totilo / Kotaku – Write-up)
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“Throughout our half-hour conversation, Francois was ambitious about the future of games. He exhibited the video game accurate believer’s tendency to position games as a remedy for a societal dilemma. At instances he was open about Ubisoft’s shortcomings, at other instances defensive or vague.”

Video game corporate satire is seriously overdue an upgrade (Edwin Evans-Thirlwell / Eurogamer – Write-up)
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“Videogame “satires” of giant corporations have never ever rung that accurate for me, largely mainly because some of the most prominent examples are created by giant corporations. GTA aside, the field is led by Portal two, a historical and architectural cross-section of a dysfunctional science enterprise designed by Valve, the owner of the world’s biggest Computer game distribution platform.”

Aesthetic-Driven Improvement: making Merchant of the Skies from announcement to Early Access launch (Vladimir Slav – Write-up)
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“This is how Merchant of the Skies seriously began. I’ve had an concept of the sky-faring technique game prior to, but I could never ever come up with a suitable gameplay. This aesthetic style had its personal constraints and truly enhanced my inventive course of action. Primarily, this style offers [the] following limitations…”

Opinion: Almost everything Is Gamergate (A variety of / New York Occasions – ARTICLES)
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“Gamergate didn’t invent the techniques that had been employed. Anonymous accounts and on-line message boards led vile targeted harassment campaigns a decade prior to Ms. Quinn’s ex-boyfriend wrote the very first words of his post.”

The Story Of Super Mario Bros. &amp All Evening Nippon (Gajillionaire / YouTube – VIDEO)
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“[SIMON’S NOTE: Background: “All Night Nippon Super Mario Bros. is an officially licensed retool of Super Mario Bros., released in 1986 for the Family Computer Disk System. This version is based on the Japanese radio program All Night Nippon, and it was given out as a raffle prize on the show itself.”]

Designing Communities for Kindness (Victoria Tran / Medium – Write-up)
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“Devs have a tendency to know they want a neighborhood, but neglect considering what kind of belongingness they want from their communities. And then these who do take into account it may well determine they want “positive”, “healthy”, and “engaged” communities, which is a wonderful objective, but does not concretely describe what actions to take.”

Patreon has develop into a lifeline for creators of weird, option games (Lewis Gordon / The Verge – Write-up)
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“Cardboard Computer’s turn to the membership-primarily based crowdfunding platform is surprising, each because Kentucky Route Zero has garnered such a warm public response and mainly because Annapurna Interactive, a publisher with definite clout, is set to release the upcoming console versions of the game. But the episodic adventure exploring debt, Greek mythology, and the forgotten corners of America has never ever been a simple project.”
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[REMINDER: you can sign up to receive this newsletter every weekend at tinyletter.com/vgdeepcuts – we crosspost to Gamasutra later, but get it first via newsletter! Story tips and comments can be emailed to [email protected]. MINI-DISCLOSURE: Simon is one particular of the organizers of GDC and Gamasutra &amp an advisor to indie publisher No Much more Robots, so you could from time to time see hyperlinks from these entities in his picks. Or not!]

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