Know what the 1st point I believed of when I saw RAD was? Toe Jam & Earl. The gameplay of this roguelike action-adventure, which is set in a twice-nuked future whose pop-culture sensibilities are permanently fossilized in the 1980s, shares a lot in popular with that old Sega Genesis favourite. Combine that vibe with developer Double Fine’s signature playful sense of humor and close to-endless wide variety from randomized mutation energy-ups, and you get a surprisingly engaging just-one particular-much more-run sort of game.
It is negative sufficient when the nuclear apocalypse hits, but society ultimately rebuilds and, in time, civilization moves forward. Cue the second nuclear holocaust — and you have to wonder why humanity can not catch a break. By the time RAD starts, most of the planet is as well hazardous to reside in. And of course, even in the secure town you do have, the energy goes out. So it is up to the post-apocalyptic teenagers to venture out into the Fallow and attempt to get it back on and make sure the continued survival of the human race – no matter how significantly they have to mutate themselves to do it.