Ploxmons Cardgame



Ploxmons DevLog #1

Hello guys. I decided to get started a dev log
to hold you guys updated about the present status of the game.

Final weekend I was ultimately capable to commit most of the time
for additional improvement of the game.

Rework of the capacity program

For several months now the capacity program has been operating but however been a bit strange for us.
With several unique skills and moments when they will trigger the execution oder
of these skills is an crucial aspect for the feeling of the game.

Which abilitiy must trigger initial? What takes place if numerous skills
must trigger at the very same time? There has been a remedy for this capacity program in
the previous nonetheless it did not statisfy us. For this purpose we decided to feel about
the capacity program one particular far more time and define a clear and new order of capacity execution.

The new order of execution necessary a lot of time to implement.
The old program necessary to be reworked and replaced by the new.
Particularly testing of the new program has been a even though activity and is not however completed.
There are so several skills and so several interactions that must be tested.
Even so, initial tests appears promising.

Rework of the international chat and buddy program

The international chat has normally been an crucial aspect for us.
Chatting with other players though gaming is a essential function in our opinion.
Most of the function on the chat has currently been accomplished in the previous.
Even so there had been some alterations needed to finalize this program.

The buddy program (friendlist + sending friendrequests + private chats with mates)
has been very unfinished in the previous. There has been a genuinely provisional friendlist
with most of the core functions implemented. Even so it was not feasible to send private
messages to the mates however. With a totally new design and style of Michiil (our Graphic Designer)
I was ultimately capable to implement these missing attributes and make the friendlist appear stunning.

The most crucial modify of these program is the capacity to comfortably chat with numerous folks
at the very same time. This necessary a lot of function in the game client considering the fact that the implementation
there has been very short-term in the previous. With some little alterations on the server one particular can now see
the present status of their mates (in game, in queue, idle, ..) as properly as
some further information and facts like their at present chosen avatar.

There are some open tasks on the buddy program like adapting the UI
to allow sending and getting new friendrequests.
Even so most of the function has been accomplished.

Shaders Shader Shaders

Shaders genuinely brighten and boost the hunting of the game alot.
For this purpose I am nonetheless operating on a superior understanding of the math behind shader coding.

A lot of progress has been produced and I was capable to implement some good shaders for a couple of of our bosses.
This will make the fights with these bosses a lot far more epic and dramatic than just before.
A very good instance of one particular of the shaders can be discovered right here: (LoginScreen Animation).
I will likely post some far more shaders at some point to give you guys an impression on how points are going.

Rework of the UI for some of the menus

In the course of Michiils redesign of the menus
I was capable to totally update some of the screens like the major menu and cardpack opening
that greately enhanced the feeling of the game. Considering that UI function in the Unity engine
is normally an in depth activity this necessary a lot far more time than it must have.
Even so though updating the UI, I was capable to clean up some code
and boost the functionality of the UI.

The outcome is a good hunting and smooth UI so I guess the time has been properly spent  Wink

New UI design and style for the major menu. In the center is lots of space for prospective news.

New UI design and style for the deck builder. Right here you build a deck of monster cards.

This is it for the initial devlog.
More than all a significant step in path of releasing the game has been produced.
In depth tasks like UI function are ultimately receiving significantly less.
The game feels alot far more final now than before  Smiley

If you guys have some inquiries really feel cost-free to ask something.
Thanks for reading!

A lot more Insights and Dev Updates?

Join us on our Discord exactly where we are incredibly active!
We also have exciting mini games there with our incredibly personal “PloxBot”!
Or adhere to us on Instagram, Twitter and Facebook!
We’d like to hear your feedback as properly! Thanks so a lot!  Smiley