Warhammer: Vermintide two – Winds of Magic hits Aug. 13


The initial expansion for Warhammer: Vermintide two – Winds of Magic – is launching on August 13th, indie dev Fatshark revealed nowadays.

Winds of Magic introduces a new enemy variety recognized as the Beastmen, a faction of cloven-hooved bipedal jerks who, according to Warhammer lore, are intent on destroying civilization and getting all about bovine-faced hooligans. Following a meteor crashes in the Reikland, the Beastmen rush to its epicenter to claim their sacred Herdstone shrine. The outcome is a bloody mess of dark cow action, a initial-particular person slash-and-prod in a deep fantasy woodland that is explorable by your collective of heroes. Watch the gameplay trailer following the jump.

Fatshart’s Vermintide planet requires location through the early days of the Finish Instances, that apocalyptic occasion that at some point leads to the destruction of (spoilers) every little thing. When drawing on the old college Warhammer Fantasy universe, the Winds of Magic DLC adds a couple of new attributes to the game, like a fresh haul of weapons and talents for your group of 5 heroic dudes and dudettes, a raised level cap from 30 to 35, and an elevated Cataclysm difficulty level. An extra game mode and an adventure level named Dark Omens which puts you and your group head-to-head against Beastmen foe. Lastly, extended-awaited leaderboards have been added in.

The Winds of Magic DLC comes significantly less than a year following the release of Back to Uberskreik, the second downloadable add-on for the Vermintide sequel which saw the sprucing up of 3 old levels. Vermintide 2’s initial DLC, Shadows More than Bogenhafen, introduced two new levels final November.

So, a week to go. In the meantime, you can sign up for the Vermintide two Versus beta right here which is to test out the game’s upcoming PvP mode.


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