Vermintide 2’s Winds of Magic Expansion Gets August 13 Date

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Fatshark revealed these days that the hugely anticipated Winds of Magic expansion for Warhammer: Vermintide two will be released on August 13th. Players who want to achieve immediate access to the Beta construct of Winds of Magic will be capable to preorder the expansion beginning these days (US$19.99).

Vermintide two continues to develop, and challenge the players in new techniques. The Winds of Magic expansion will introduce a new enemy, the Beastmen, as effectively as new game mode, weapons, and leaderboards. We cannot wait to see how we rank up against the players on the leaderboards. Or perhaps not?
Martin Wahlund, Fatshark CEO.

Winds of Magic will introduce a new enemy faction (the Beastmen) and a complete lot of new challenges and functions to the game.

  • New Enemy Faction: Beastmen – As grotesque hybrids of humans and beasts the Beastmen have the intelligence of a man and the cunning of wild animals. These savage warriors embrace Chaos willingly and will show no compassion or nobility. With profound malice for order and purpose, these Kids of Chaos want to finish the planet in bloody carnage.
  • New Larger Difficulty – Cataclysm is back, now even tougher.
  • Raised Level Cap – Raised from level 30 to level 35, and with new talents to match.
  • New Progression Method – All new, and separate Winds of Magic distinct progression program along with Weave Forged versions of all weapon forms.
  • five New Weapons – One particular for each and every hero
    – Kerillian has a shield and spear.
    – Sienna can swing her flames with a flaming flail.
    – Bardin has a new set of throwing axes.
    – Saltzpyre now has a billhook.
    – Kruber can use a heavy spear.
  • New Adventure Level: Dark Omens – Fight the mighty and powerful Beastmen collectively with your mates in a difficult new level.
  • New Game Mode: Winds of Magic – Bring your mates and attempt to total a new set of challenges with growing troubles in the weaves of the eight Winds of Magic.

    The winds of magic are created up of various “weaves” and will be a mixture of: 
    – Map: A chunk of an current adventure map.
    – Wind: The various Winds of Magic will impact and modify the map. 
    – Objective: Every single map will have a distinct objective for players to total.
    – Finale: If the objective is completed the players will face the final challenge.
    – Difficulty: As players progress the difficulty will raise.

August six, 2019 in Basic gaming news. Tags: action, melee, Computer, Warhammer: Vermintide two, Winds of Magic

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