Ploxmons DevLog #01 – Updates to UI & Trigger Technique news


In our very first DevLog, we speak about the rework of the potential trigger program as nicely as the worldwide chat and friendlist program. We also show you the newest iteration of some UIs and a new shader animation.

Ploxmons DevLog #1
– Updates to UI &amp Trigger Technique

Hello guys. I decided to get started a dev log to retain you guys updated about the present status of the game.

Final weekend I was ultimately in a position to devote most of the time for additional improvement of the game!

Rework of the potential program

For several months now the potential program has been operating but but been a bit strange for us. With several diverse skills and moments when they will trigger the execution oder of these skills is an crucial aspect for the feeling of the game.

Which abilitiy really should trigger very first? What takes place if several skills really should trigger at the very same time? There has been a resolution for this potential program in the previous even so it did not statisfy us. For this purpose we decided to consider about the potential program 1 far more time and define a clear and new order of potential execution.

The new order of execution necessary a lot of time to implement. The old program required to be reworked and replaced by the new. Particularly testing of the new program has been a although job and is not but completed. There are so several skills and so several interactions that really should be tested. Nonetheless, very first tests appears promising.

Rework of the worldwide chat and pal program

The worldwide chat has constantly been an crucial aspect for us. Chatting with other players even though gaming is a essential function in our opinion. Most of the operate on the chat has currently been performed in the previous. Nonetheless there have been some alterations required to finalize this program.

The pal program (friendlist + sending friendrequests + private chats with mates) has been really unfinished in the previous. There has been a seriously provisional friendlist with most of the core functions implemented. Nonetheless it was not feasible to send private messages to the mates but. With a totally new style of Michiil (our Graphic Designer) I was ultimately in a position to implement these missing capabilities and make the friendlist appear stunning.

The most crucial alter of these program is the potential to comfortably chat with several men and women at the very same time. This necessary a lot of operate in the game client given that the implementation there has been really short-term in the previous. With some little alterations on the server 1 can now see the present status of their mates (in game, in queue, idle, ..) as nicely as some added information and facts like their at the moment chosen avatar.

There are some open tasks on the pal program like adapting the UI to allow sending and getting new friendrequests. Nonetheless most of the operate has been performed.

Shaders Shader Shaders

Shaders seriously brighten and increase the hunting of the game alot. For this purpose I am nevertheless operating on a superior understanding of the math behind shader coding.

A lot of progress has been produced and I was in a position to implement some good shaders for a handful of of our bosses. This will make the fights with these bosses a lot far more epic and dramatic than just before.

A very good instance of 1 of the shaders can be discovered right here:

LoginScreen Animation

I will most likely post some far more shaders at some point to give you guys an impression on how factors are going.

Rework of the UI for some of the menus

In the course of Michiils redesign of the menus I was in a position to totally update some of the screens like the key menu and cardpack opening that greately enhanced the feeling of the game. Considering that UI operate in the Unity engine is constantly an in depth job this necessary a lot far more time than it really should have. Nonetheless even though updating the UI, I was in a position to clean up some code and increase the efficiency of the UI.

The outcome is a good hunting and smooth UI so I guess the time has been nicely spent ;)

 New UI design for the main menu. In the center is plenty of space for potential news.
New UI style for the key menu. In the center is lots of space for prospective news.

 New UI design for the deck builder. Here you create a deck of monster cards.
New UI style for the deck builder. Right here you make a deck of monster cards.

This is it for the very first devlog. More than all a major step in path of releasing the game has been produced. In depth tasks like UI operate are ultimately receiving significantly less. The game feels alot far more final now than just before :)

If you guys have some concerns really feel totally free to ask something.
Thanks for reading!

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