This plus the game’s other single player modes detailed ahead of tomorrow’s launch
I’m David Sirlin, head of Sirlin Games, and I’m super excited that Fantasy Strike is launching tomorrow immediately after more than 4 extended years of improvement.
As I discussed in a preceding weblog post, the general point of Fantasy Strike is to be a deep competitive fighting game developed for authorities and tournament play… that also just occurs to be terrific for persons who have under no circumstances even played a fighting game ahead of. But right now I want to inform you about a substantial single player mode named Boss Rush.
Boss Rush is exactly where we can quit worrying about creating issues competitively fair and just let you do ridiculous issues that are exciting. You fight a series of eight (CPU-controlled) boss characters, and they get increasingly tough. Portion of that is their AI becomes smarter, but they also get crazy energy-ups like bombs dropping from the sky, dragons flying by, rivers with hazardous fish washing across the screen, and so on.
In order to deal with all that, you get energy-ups as well. Prior to every single fight, you choose a single of 3 energy-ups. And ahead of half the fights you get to choose a second, truly potent gold energy-up from a random set of 3. All of these are cumulative more than the course of your run. So you are constructing a “deck” of energy-ups and you get to feel about synergies and combos amongst them.
The mode is like a rogue-like in that you retain your deck till you drop. If you drop, we throw your deck away and you have to start off more than with a new run. Can you make it by way of all eight bosses? Playing as each and every character?
In testing this mode, we discovered that it was far more exciting when your super moves nonetheless mattered against later bosses even even though they have a lot of hit points. Some energy-ups give you bonus harm to supers, but in order to retain super moves far more relevant for every person as you achieve different other wild powerups, you normally get +1 harm on supers beginning at the fourth boss. And then +two harm on super for the subsequent boss, and +three for the subsequent, and so forth. This stacks with any powerups that could possibly also boost the harm of your super moves.
Some super moves do not deal harm in Fantasy Strike, such as Geiger’s Time Quit or Midori’s Dragon Type transformation. For these, we added new properties to these supers that just occur in Boss Rush. Midori’s Dragon transform roar now sends out a damaging shockwave in addition to him taking on the new type. And Geiger throws out a series of Time Spiral projectiles in addition to the usual powers of Time Quit anytime he has bonus super harm.
Other single player content material
Whilst Boss Rush is our largest and most elaborate single player mode, we also have an arcade mode with attractive illustrated and voiced intros and endings.
We have 4 survival modes featuring some terrifying Shadow Bosses and Metal Bosses, and we’re in particular content that survival has immediate loading among fights.
There’s a Every day Challenge mode as well, which lets you see how several opponents you can beat in fast succession and shows you how you did compared to every person else who attempted it that day. (You can only play it when per day!) And there’s even a Single Match mode that lets you just play a swift game of any character vs any CPU opponent, with selectable difficulty.
Whilst there’s a bunch of single player content material there, we hope you will attempt the on the internet modes as well!