Just for Qix: Space Panic – The Foundation of All Platformers – By Michael Thomasson


Universal’s Space Panic, a rather obscure cult-classic released in 1980, revolutionized game design and style by introducing novel game mechanics that birthed a new genre. Space Panic is usually recognized as the initial platform game, as it was the premiere title to consist of ladders for ascending and descending inside a playfield. Space Panic paved the road for other arcade climbing hits such as Nintendo’s Donkey Kong (1981), Atari’s Kangaroo (1982), Information East’s BurgerTime (1982), as properly as well known household platformers such as Miner 2049er (1982), Jumpman (1983), and the ever- well known Lode Runner (1983). Though the introduction of ladders permits a new way to maneuver, be cautious, mainly because the alien antagonists can also scale the ladders in pursuit!

In Space Panic, a incredibly vulnerable astronaut have to outlive perilous creatures that inhabit underground caverns beneath an alien planet. The protagonist’s space helmet can only guard the space man for so lengthy, as the oxygen provide dissipates promptly. With time ticking, the astronaut have to use his trusty shovel to vanquish his foes ahead of operating out of air and turning blue! If becoming in a position to breathe is not motivation sufficient, know that any remaining oxygen at level com- pletion converts to player points.

Taking inspiration from the original “digging” game, Heiankyo Alien (1979), Space Panic remixes its predecessor’s overhead

view and turns it on its side. To vanquish the space aliens, the astronaut have to dig traps which an advancing alien can plunge into and get stuck. The space man have to then swiftly bury the immobilized enemy with freshly shoveled dirt ahead of it can totally free itself by climbing back out. Aliens that escape such a trap come back twice as deadly!

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Michael Thomasson Michael Thomasson (28 Posts)

Michael Thomasson is one particular of the most extensively respected videogame historians in the field nowadays. He at the moment teaches college level videogame history, design and style, and graphics courses. For tv, Michael performed study for MTV’s videogame connected system Video MODS. In print, he authored Downright Bizarre Games, and has contributed to practically a dozen gaming texts. Michael’s historical columns have been distributed in newspapers and magazines worldwide. He has written enterprise plans for a number of vendors and managed a dozen game-connected retail shops spanning 3 decades. Michael consults for several video game and laptop museums and has worked on practically a hundred game titles on Atari, Coleco, Sega and other console platforms. In 2014, The Guinness Book of Planet Records declared that Thomasson had “The Biggest Videogame Collection” in the planet. His companies sponsor gaming tradeshows and expos across the US and Canada.  Check out www.GoodDealGames.com.


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